From: Sam S. <sam...@gm...> - 2005-11-18 01:43:35
|
I went ahead and committed some more changes to both KOS and Tiki that will allow Tiki to build on KOS without fighting :) I checked out fresh copies of KOS and Tiki, and only made compilation- related fixes, no runtime changes. As of now, svn status says all the changes I made are checked in, and Tiki actually compiles :) I've adjusted Tiki to not include kos.h, just the parts it needs, so we no longer get conflicts with matrix.h or fmath.h. I also copied some headers in the kos-ports/lib* directories into the kos-ports/ include/* directories so that gcc can actually find them. Finally, I added a few #if's to loadjpg and loadpng so they #include <png/png.h> and #include <jpeg/libjpeg.h> for the Dreamcast so they can find the headers. And I prefixed all my commit messages with KOS and TIKI :) -Sam |