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From: ljsebald <ljs...@us...> - 2023-09-02 20:24:04
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- Log -----------------------------------------------------------------
commit 81329435db6b2c747ee1bde2d3359e78344e0b63
Author: Lawrence Sebald <ljs...@us...>
Date: Sat Sep 2 16:23:42 2023 -0400
Clean up Makefile for building outside of kos-ports.
commit 3b708ec4bff95a6c52bf31409c00136e6a65b81d
Author: Lawrence Sebald <ljs...@us...>
Date: Sat Sep 2 16:23:25 2023 -0400
Update copyrights
-----------------------------------------------------------------------
Summary of changes:
Makefile | 14 ++++----------
doc/readme.txt | 7 +++----
include/color.h | 3 +--
include/context.h | 2 +-
include/dr.h | 3 +--
include/font.h | 5 ++---
include/list.h | 3 +--
include/matrix.h | 3 +--
include/prim.h | 19 +++++++++----------
include/sprite.h | 3 +--
include/texture.h | 3 +--
src/context.c | 2 +-
src/font.c | 2 +-
src/mat3d.c | 4 ++--
src/texture.c | 2 +-
15 files changed, 30 insertions(+), 45 deletions(-)
diff --git a/Makefile b/Makefile
index da1a372..119bc55 100644
--- a/Makefile
+++ b/Makefile
@@ -1,17 +1,11 @@
# Parallax for KallistiOS ##version##
#
# Makefile
-# (c)2002 Dan Potter
+# Copyright (C) 2002 Megan Potter
-TARGET = libparallax.a
-OBJS := $(patsubst %.c,%.o,$(wildcard src/*.c))
-
-defaultall: create_kos_link $(OBJS) subdirs linklib
-
-# creates the kos link to the headers
-create_kos_link:
- rm -f ../include/plx
- ln -s ../libparallax/include ../include/plx
+TARGET = libparallax.a
+OBJS := $(patsubst %.c,%.o,$(wildcard src/*.c))
+KOS_CFLAGS += -Iinclude
# Grab the shared Makefile pieces
include $(KOS_BASE)/addons/Makefile.prefab
diff --git a/doc/readme.txt b/doc/readme.txt
index 584f492..6c44430 100644
--- a/doc/readme.txt
+++ b/doc/readme.txt
@@ -1,5 +1,5 @@
Parallax for KOS ##version##
-(c)2002 Dan Potter
+Copyright (C) 2002 Megan Potter
What is it?
@@ -8,7 +8,7 @@ What is it?
Parallax is my answer to wanting a nice, simple API with which to write
mostly-2D games for KOS. Brian Peek and I both needed something like this
which is faster (and cuts around much of the properness of things like KGL)
-for our projects, and so we sat down and came up with a basic list of
+for our projects, and so we sat down and came up with a basic list of
requirements and specs, and I got to coding.
@@ -23,7 +23,7 @@ These are the basic requirements we shared:
- Speed is an essential priority for things like submitting sprites and
vertices; thus anything in the main code path needs to be inlined or
made into macros if at all possible, and even use DR where possible.
-
+
- Everything should be based around supporting and enhancing the native
libraries rather than replacing them. Thus Parallax can be used with the
PVR API or inside a KGL program as if it were all straight PVR calls.
@@ -44,4 +44,3 @@ License
Parallax is licensed under the same license as KOS (BSD-style). See
README.KOS for more specific information.
-
diff --git a/include/color.h b/include/color.h
index fe89f43..41c7380 100644
--- a/include/color.h
+++ b/include/color.h
@@ -2,7 +2,7 @@
color.h
- (c)2002 Dan Potter
+ Copyright (C) 2002 Megan Potter
*/
@@ -26,4 +26,3 @@ static inline uint32 plx_pack_color(float a, float r, float g, float b) {
__END_DECLS
#endif /* __PARALLAX_COLOR */
-
diff --git a/include/context.h b/include/context.h
index 844b310..6e5d101 100644
--- a/include/context.h
+++ b/include/context.h
@@ -2,7 +2,7 @@
context.h
- (c)2002 Dan Potter
+ Copyright (C) 2002 Megan Potter
*/
diff --git a/include/dr.h b/include/dr.h
index 7b0a45e..538e34b 100644
--- a/include/dr.h
+++ b/include/dr.h
@@ -2,7 +2,7 @@
dr.h
- (c)2002 Dan Potter
+ Copyright (C) 2002 Megan Potter
*/
@@ -49,4 +49,3 @@ static inline void plx_scene_end() {
__END_DECLS
#endif /* __PARALLAX_DR */
-
diff --git a/include/font.h b/include/font.h
index 98e5c87..e4ee548 100644
--- a/include/font.h
+++ b/include/font.h
@@ -2,7 +2,7 @@
font.h
- (c)2002 Dan Potter
+ Copyright (C) 2002 Megan Potter
*/
@@ -15,7 +15,7 @@ __BEGIN_DECLS
/**
\file Texture-based font routines. These are equivalent to DCPLIB's
- fntTxf routines, but are written entirely in C.
+ fntTxf routines, but are written entirely in C.
*/
#include <kos/vector.h>
@@ -197,4 +197,3 @@ void plx_fcxt_end(plx_fcxt_t * cxt);
__END_DECLS
#endif /* __PARALLAX_FONT */
-
diff --git a/include/list.h b/include/list.h
index a0384b8..fc412a5 100644
--- a/include/list.h
+++ b/include/list.h
@@ -2,7 +2,7 @@
list.h
- (c)2002 Dan Potter
+ Copyright (C) 2002 Megan Potter
*/
@@ -31,4 +31,3 @@ __BEGIN_DECLS
__END_DECLS
#endif /* __PARALLAX_LIST */
-
diff --git a/include/matrix.h b/include/matrix.h
index c5f12e9..9f6baaf 100644
--- a/include/matrix.h
+++ b/include/matrix.h
@@ -2,7 +2,7 @@
matrix.h
- (c)2002 Dan Potter
+ Copyright (C) 2002 Megan Potter
*/
@@ -116,4 +116,3 @@ void plx_mat3d_apply_all();
__END_DECLS
#endif /* __PARALLAX_MATRIX */
-
diff --git a/include/prim.h b/include/prim.h
index bac70a2..6b87564 100644
--- a/include/prim.h
+++ b/include/prim.h
@@ -2,7 +2,7 @@
prim.h
- (c)2002 Dan Potter
+ Copyright (C) 2002 Megan Potter
*/
@@ -105,7 +105,7 @@ static inline void plx_vert_fnd(plx_dr_state_t * state, int flags, float x, floa
float a, float r, float g, float b)
{
plx_vertex_t * vert = plx_dr_target(state);
-
+
vert->flags = flags;
vert->x = x;
vert->y = y;
@@ -124,7 +124,7 @@ static inline void plx_vert_ind(plx_dr_state_t * state, int flags, float x, floa
uint32 color)
{
plx_vertex_t * vert = plx_dr_target(state);
-
+
vert->flags = flags;
vert->x = x;
vert->y = y;
@@ -143,7 +143,7 @@ static inline void plx_vert_ffd(plx_dr_state_t * state, int flags, float x, floa
float a, float r, float g, float b, float u, float v)
{
plx_vertex_t * vert = plx_dr_target(state);
-
+
vert->flags = flags;
vert->x = x;
vert->y = y;
@@ -163,7 +163,7 @@ static inline void plx_vert_ifd(plx_dr_state_t * state, int flags, float x, floa
uint32 color, float u, float v)
{
plx_vertex_t * vert = plx_dr_target(state);
-
+
vert->flags = flags;
vert->x = x;
vert->y = y;
@@ -206,7 +206,7 @@ static inline void plx_vert_fnp(int flags, float x, float y, float z,
float a, float r, float g, float b)
{
plx_vertex_t vert;
-
+
vert.flags = flags;
vert.x = x;
vert.y = y;
@@ -223,7 +223,7 @@ static inline void plx_vert_fnp(int flags, float x, float y, float z,
*/
static inline void plx_vert_inp(int flags, float x, float y, float z, uint32 color) {
plx_vertex_t vert;
-
+
vert.flags = flags;
vert.x = x;
vert.y = y;
@@ -250,7 +250,7 @@ static inline void plx_vert_ffp(int flags, float x, float y, float z,
float a, float r, float g, float b, float u, float v)
{
plx_vertex_t vert;
-
+
vert.flags = flags;
vert.x = x;
vert.y = y;
@@ -270,7 +270,7 @@ static inline void plx_vert_ifp(int flags, float x, float y, float z,
uint32 color, float u, float v)
{
plx_vertex_t vert;
-
+
vert.flags = flags;
vert.x = x;
vert.y = y;
@@ -286,4 +286,3 @@ static inline void plx_vert_ifp(int flags, float x, float y, float z,
__END_DECLS
#endif /* __PARALLAX_PRIM */
-
diff --git a/include/sprite.h b/include/sprite.h
index 2803ffb..24ecf62 100644
--- a/include/sprite.h
+++ b/include/sprite.h
@@ -2,7 +2,7 @@
sprite.h
- (c)2002 Dan Potter
+ Copyright (C) 2002 Megan Potter
*/
@@ -329,4 +329,3 @@ static inline void plx_spr_imp(
__END_DECLS
#endif /* __PARALLAX_SPRITE */
-
diff --git a/include/texture.h b/include/texture.h
index 4266b2d..7acd51c 100644
--- a/include/texture.h
+++ b/include/texture.h
@@ -2,7 +2,7 @@
texture.h
- (c)2002 Dan Potter
+ Copyright (C) 2002 Megan Potter
*/
@@ -103,4 +103,3 @@ void plx_txr_send_hdr(plx_texture_t * txr, int list, int flush);
__END_DECLS
#endif /* __PARALLAX_TEXTURE */
-
diff --git a/src/context.c b/src/context.c
index cdefc15..1cb5724 100644
--- a/src/context.c
+++ b/src/context.c
@@ -2,7 +2,7 @@
context.c
- (c)2002 Dan Potter
+ Copyright (C) 2002 Megan Potter
*/
diff --git a/src/font.c b/src/font.c
index 6ae612f..8cdde08 100644
--- a/src/font.c
+++ b/src/font.c
@@ -2,7 +2,7 @@
font.c
- (c)2002 Dan Potter
+ Copyright (C) 2002 Megan Potter
*/
diff --git a/src/mat3d.c b/src/mat3d.c
index 240c03f..f674e7a 100644
--- a/src/mat3d.c
+++ b/src/mat3d.c
@@ -1,8 +1,8 @@
/* Parallax for KallistiOS ##version##
mat3d.c
- (c)2001-2002 Dan Potter
- (c)2002 Benoit Miller and Paul Boese
+ Copyright (C) 2001-2002 Megan Potter
+ Copyright (C) 2002 Benoit Miller and Paul Boese
*/
#include <assert.h>
diff --git a/src/texture.c b/src/texture.c
index db09bae..59be19e 100644
--- a/src/texture.c
+++ b/src/texture.c
@@ -2,7 +2,7 @@
texture.c
- (c)2002 Dan Potter
+ Copyright (C) 2002 Megan Potter
*/
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