From: Harley L. <los...@gm...> - 2016-02-11 08:45:36
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$ make rm -f example.elf kos-cc -o example.elf testdraw2.o -lSDL2 testdraw2.o: In function `DrawPoints': /usr/local/dc/kos-ports/SDL2-test/build/SDL2-2.0.4/test/testdraw2.c:79: undefined reference to `_SDL_RenderGetViewport' ... /usr/local/dc/kos-ports/SDL2-test/build/SDL2-2.0.4/test/testdraw2.c:299: undefined reference to `_SDL_atoi' collect2: error: ld returned 1 exit status Makefile:28: recipe for target 'example.elf' failed make: *** [example.elf] Error $ sh-elf-nm $KOS_PORTS/lib/libSDL2.a | grep -E "(RenderGetViewport|atoi)" U _SDL_atoi_REAL U _SDL_atoi_REAL U _SDL_atoi_REAL U _SDL_atoi_REAL U _SDL_atoi_REAL 00000000 T _SDL_RenderGetViewport_REAL U _atoi 00000000 T _SDL_atoi_REAL U _SDL_atoi_REAL $ grep -Er "(RenderGetViewport_REAL|SDL_atoi_REAL)" src/dynapi/SDL_dynapi_overrides.h:#define SDL_RenderGetViewport SDL_RenderGetViewport_REAL src/dynapi/SDL_dynapi_overrides.h:#define SDL_atoi SDL_atoi_REAL From what I can tell, SDL2 wants SDL_dynapi defined for all platforms. On 02/10/2016 08:13 AM, Luke Benstead wrote: > Thanks OK, I just wanted to make sure that what I was doing in the > makefile wasn't obviously wrong... I'll keep digging! Thanks! > > On 10 February 2016 at 15:34, Lawrence Sebald <blu...@gm... > <mailto:blu...@gm...>> wrote: > > Unfortunately, I have no idea why you’d be having that particular > issue off the top of my head. It looks like you’re compiling in > the SDL_render.c file into your library, which is where those > functions are implemented, so I don’t really know… > > The only thing I can guess is that somehow you’re picking up an > old version of the library where you didn’t compile that in or > something? Try rebuilding the entire library and then the program > again? > > I really know next to nothing about SDL2, which I suppose doesn’t > help here... > >> On Feb 10, 2016, at 4:03 AM, Luke Benstead <ka...@gm... >> <mailto:ka...@gm...>> wrote: >> >> Hi there! >> >> I've managed to get the SDL 2 port to a state where it compiles, >> but is untested. My SD card adapter just arrived so I figured I'd >> try to compile one of the SDL 2 sample applications to test the port. >> >> I added the following target to the KOSMakefile.mk file: >> >> >> defaultall: replacefiles $(OBJS) subdirs linklib buildsamples >> >> TESTDRAW2_SRCS = $(CURDIR)/test/testdraw2.c >> TESTDRAW2_OBJS = $(CURDIR)/test/testdraw2.o >> TESTDRAW2_TARGET = testdraw2.elf >> >> buildsamples: >> $(KOS_CC) $(CFLAGS) -Iinclude -c $(TESTDRAW2_SRCS) -o >> $(TESTDRAW2_OBJS) >> $(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -L$(CURDIR) -Iinclude >> -o $(TESTDRAW2_TARGET) $(KOS_START) $(TESTDRAW2_OBJS) $(KOS_LIBS) >> -lSDL2 >> >> No matter what incantation I use to build the source file, I >> still end up with undefined references to the SDL 2 functions. e.g. >> >> /home/lukeb/Dreamcast/kos-ports/SDL2/build/SDL2-2.0.4/test/testdraw2.o: >> In function `_DrawPoints': >> testdraw2.c:(.text+0x1a0): undefined reference to >> `_SDL_RenderGetViewport' >> testdraw2.c:(.text+0x1b8): undefined reference to >> `_SDL_SetRenderDrawColor' >> testdraw2.c:(.text+0x1c4): undefined reference to >> `_SDL_RenderDrawPoint' >> >> >> Am I missing something obvious? Grepping for those functions does >> find them in libSDL2.a which I'm linking to. I've tried changing >> the order of the GCC args, and also tried just compiling the >> source file directly rather than to an object file first. >> >> I'd appreciate any suggestions you might have! >> >> Thanks, >> >> Luke. >> >> ------------------------------------------------------------------------------ >> Site24x7 APM Insight: Get Deep Visibility into Application >> Performance >> APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month >> Monitor end-to-end web transactions and take corrective actions now >> Troubleshoot faster and improve end-user experience. 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