From: James S. <jam...@gm...> - 2012-06-14 22:57:32
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I'm still subscribed. In fact, I had been wondering if anything was still going on with this project. Thank you for the update. On Thursday, June 14, 2012, Lawrence Sebald wrote: > Its been a while since anyone's used this list, hasn't it? Anyway, just in > case there are some people out there still interested in things going on > with KOS that haven't found their way to IRC (#dreamcastdev on freenode), I > wanted to send out a quick update email about what's been going on. > > First and foremost, after a discussion amongst those of us active on the > IRC channel, we decided to migrate the source code repository from SVN to > Git. The central repository is still hosted on Sourceforge, just in Git now > instead of Subversion. As of right now, KallistiOS, dcload-ip, and > dcload-serial have been migrated. We're still working out exactly how we're > going to deal with kos-ports, so for the time being that will be staying in > Subversion. All the other pieces in the SVN repo (slinkie, navi, tiki and > the ps2 stuff) will likely stay there as well, unless someone wants to step > up and maintain those pieces (I'd be happy to move them to Git if that is > the case). The SVN repo isn't going anywhere, it just won't be updated any > more for those things that have been moved to the Git repo. > > All commit mails still go to the cadcdev-svn-commits list, so if you're > subscribed there, you should have seen the first few mails from Git the > other day. > > Speaking of maintaining bits and pieces, is anyone interested in keeping > around and maintaining the non-Dreamcast versions of KOS (gba, x86, ps2)? > If not, they will probably be removed from the Git repo in the future. It > doesn't really make much sense to keep them around if they aren't > maintained and probably don't work anymore, in my eyes. > > With regard to KOS itself, I put up a roadmap on the KOS website some time > ago for where I wanted to try to direct future development toward an > eventual release (http://gamedev.allusion.net/softprj/kos/roadmap.php). > As of now, most of the realistic things I had thought up for that roadmap > have been taken care of, other than documentation and testing. Its been a > long while coming, but its my opinion that we're to the point where we > might want to start considering a full release for the first time in a long > while. I'd be interested to hear if anyone else out there has any ideas of > what should be worked on prior to a release. Also, in general, I'm > interested to see who's still around on this list in the first place. ;-) > > Anyway, that's all I have for now, so I guess I'll cut it off here. > - Lawrence > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > cadcdev-kallistios mailing list > cad...@li... <javascript:;> > https://lists.sourceforge.net/lists/listinfo/cadcdev-kallistios > -- James Sumners http://james.roomfullofmirrors.com/ "All governments suffer a recurring problem: Power attracts pathological personalities. It is not that power corrupts but that it is magnetic to the corruptible. Such people have a tendency to become drunk on violence, a condition to which they are quickly addicted." Missionaria Protectiva, Text QIV (decto) CH:D 59 |