From: Lawrence S. <blu...@gm...> - 2012-06-14 22:53:02
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Its been a while since anyone's used this list, hasn't it? Anyway, just in case there are some people out there still interested in things going on with KOS that haven't found their way to IRC (#dreamcastdev on freenode), I wanted to send out a quick update email about what's been going on. First and foremost, after a discussion amongst those of us active on the IRC channel, we decided to migrate the source code repository from SVN to Git. The central repository is still hosted on Sourceforge, just in Git now instead of Subversion. As of right now, KallistiOS, dcload-ip, and dcload-serial have been migrated. We're still working out exactly how we're going to deal with kos-ports, so for the time being that will be staying in Subversion. All the other pieces in the SVN repo (slinkie, navi, tiki and the ps2 stuff) will likely stay there as well, unless someone wants to step up and maintain those pieces (I'd be happy to move them to Git if that is the case). The SVN repo isn't going anywhere, it just won't be updated any more for those things that have been moved to the Git repo. All commit mails still go to the cadcdev-svn-commits list, so if you're subscribed there, you should have seen the first few mails from Git the other day. Speaking of maintaining bits and pieces, is anyone interested in keeping around and maintaining the non-Dreamcast versions of KOS (gba, x86, ps2)? If not, they will probably be removed from the Git repo in the future. It doesn't really make much sense to keep them around if they aren't maintained and probably don't work anymore, in my eyes. With regard to KOS itself, I put up a roadmap on the KOS website some time ago for where I wanted to try to direct future development toward an eventual release (http://gamedev.allusion.net/softprj/kos/roadmap.php). As of now, most of the realistic things I had thought up for that roadmap have been taken care of, other than documentation and testing. Its been a long while coming, but its my opinion that we're to the point where we might want to start considering a full release for the first time in a long while. I'd be interested to hear if anyone else out there has any ideas of what should be worked on prior to a release. Also, in general, I'm interested to see who's still around on this list in the first place. ;-) Anyway, that's all I have for now, so I guess I'll cut it off here. - Lawrence |