From: Sam S. <sam...@gm...> - 2006-06-15 17:00:16
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Sweet, a handheld! I was actually thinking about porting Tiki to the Nintendo DS, but I haven't had a chance to check out their dev kit stuff yet. Picked up a DS Lite over the weekend, gotta get a flash cartridge for it now :) -Sam |
From: atani <at...@at...> - 2006-06-15 17:04:23
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The DS is pretty straight forward as well. Once I get my system rebuilt using SUSE 10.1 (this weekend maybe) I will get the NDS port checked in. I have a copy of the NEHE 04 example ported to NDS using the opensource SDK. About the only thing unfortunate about the NDS is the screen size (approx 200 pixels square or something close to that). Mike On Jun 15, 2006, at 10:00 AM, Sam Steele wrote: > Sweet, a handheld! I was actually thinking about porting Tiki to > the Nintendo DS, but I haven't had a chance to check out their dev > kit stuff yet. Picked up a DS Lite over the weekend, gotta get a > flash cartridge for it now :) > > -Sam > _______________________________________________ > cadcdev-tiki mailing list > cad...@li... > https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki |
From: Sam S. <sam...@gm...> - 2006-07-06 01:45:13
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On Jun 15, 2006, at 1:03 PM, atani wrote: > > The DS is pretty straight forward as well. Once I get my system > rebuilt using SUSE 10.1 (this weekend maybe) I will get the NDS port > checked in. Any news on the DS port? My flash cart should be arriving any day now and I'm itching to start playing around with it :) -Sam |
From: Atani <at...@at...> - 2006-07-06 15:19:48
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Not yet, still fighting with the toolchains and getting them to compile cleanly under GCC 4.1 (default with SUSE 10.1). As you have seen, I finally got compilation working for the DC targets so now I have a sane build environment (maybe?). Also, I still need to test the audio stuff using this version of GCC on the DC, but that is not critical to me. I am also thinking of creating a new directory under the KOS tree for building the toolchain and including the various patch files as well. Mike On 7/5/2006, "Sam Steele" <sam...@gm...> wrote: > >On Jun 15, 2006, at 1:03 PM, atani wrote: > >> >> The DS is pretty straight forward as well. Once I get my system >> rebuilt using SUSE 10.1 (this weekend maybe) I will get the NDS port >> checked in. > >Any news on the DS port? My flash cart should be arriving any day >now and I'm itching to start playing around with it :) > >-Sam > > > >Using Tomcat but need to do more? Need to support web services, security? >Get stuff done quickly with pre-integrated technology to make your job easie= r >Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo >http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D120709&bid=3D263057&dat=3D12= 1642 >_______________________________________________ >cadcdev-tiki mailing list >cad...@li... >https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki > |
From: Atani <at...@at...> - 2006-07-06 19:21:19
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Step 1 for NDS port has been committed... it compiles tiki, tikitest has issues compiling though :( I will continue to investigate the current compilation failures and get them fixed.. I also need to implement various missing pieces of Tiki for NDS (like init DS/GL, setup input handlers). One thing I have not found a replacement for yet is threading support, not sure there is any for the NDS so currently all of the NDS thread methods throw errors (return false, etc). Mike On 7/5/2006, "Atani" <at...@at...> wrote: >Not yet, still fighting with the toolchains and getting them to compile >cleanly under GCC 4.1 (default with SUSE 10.1). > >As you have seen, I finally got compilation working for the DC targets so >now I have a sane build environment (maybe?). > >Also, I still need to test the audio stuff using this version of GCC on >the DC, but that is not critical to me. I am also thinking of creating >a new directory under the KOS tree for building the toolchain and >including the various patch files as well. > >Mike > >On 7/5/2006, "Sam Steele" <sam...@gm...> wrote: > >> >>On Jun 15, 2006, at 1:03 PM, atani wrote: >> >>> >>> The DS is pretty straight forward as well. Once I get my system >>> rebuilt using SUSE 10.1 (this weekend maybe) I will get the NDS port >>> checked in. >> >>Any news on the DS port? My flash cart should be arriving any day >>now and I'm itching to start playing around with it :) >> >>-Sam >> >> >> >>Using Tomcat but need to do more? Need to support web services, security? >>Get stuff done quickly with pre-integrated technology to make your job easi= er >>Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo >>http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D120709&bid=3D263057&dat=3D1= 21642 >>_______________________________________________ >>cadcdev-tiki mailing list >>cad...@li... >>https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki >> > >Using Tomcat but need to do more? Need to support web services, security? >Get stuff done quickly with pre-integrated technology to make your job easie= r >Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo >http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D120709&bid=3D263057&dat=3D12= 1642 >_______________________________________________ >cadcdev-tiki mailing list >cad...@li... >https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki > |
From: Sam S. <sam...@gm...> - 2006-06-15 18:13:55
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On Jun 15, 2006, at 1:03 PM, atani wrote: > > The DS is pretty straight forward as well. Once I get my system > rebuilt using SUSE 10.1 (this weekend maybe) I will get the NDS port > checked in. I have a copy of the NEHE 04 example ported to NDS using > the opensource SDK. About the only thing unfortunate about the NDS > is the screen size (approx 200 pixels square or something close to > that). > Sweet! I think the Opera approach would work pretty well with DreamZZT, display the entire game board on the top screen and a zoomed in view on the bottom. I'd really love to get TikiBlap running on the handhelds though, and the NDS touch screen is pretty much perfect for TikiSquares :) -Sam |
From: atani <at...@at...> - 2006-06-16 15:48:52
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On Jun 15, 2006, at 11:13 AM, Sam Steele wrote: > > Sweet! I think the Opera approach would work pretty well with > DreamZZT, display the entire game board on the top screen and a > zoomed in view on the bottom. I'd really love to get TikiBlap > running on the handhelds though, and the NDS touch screen is pretty > much perfect for TikiSquares :) How would you be doing the zoomed screen? Render the scene twice? It might be a cool feature to be able to take a snapshot of the scene and render it as another object in the scene, or another scene... Mike |
From: Sam S. <sam...@gm...> - 2006-06-16 15:53:34
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Does the DS support glViewport()? I could render the scene twice with different viewports, which would be the easiest way. -Sam On 6/16/06, atani <at...@at...> wrote: > > On Jun 15, 2006, at 11:13 AM, Sam Steele wrote: > > > > Sweet! I think the Opera approach would work pretty well with > > DreamZZT, display the entire game board on the top screen and a > > zoomed in view on the bottom. I'd really love to get TikiBlap > > running on the handhelds though, and the NDS touch screen is pretty > > much perfect for TikiSquares :) > > How would you be doing the zoomed screen? Render the scene twice? > > It might be a cool feature to be able to take a snapshot of the scene > and render it as another object in the scene, or another scene... > > Mike > > > _______________________________________________ > cadcdev-tiki mailing list > cad...@li... > https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki > |
From: atani <at...@at...> - 2006-06-16 17:33:28
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yup, it appears that ndslib does support that, and most of the OpenGL calls! http://sf.net/projects/ndslib/ Mike On Jun 16, 2006, at 8:53 AM, Sam Steele wrote: > Does the DS support glViewport()? I could render the scene twice > with different viewports, which would be the easiest way. > > -Sam > > > On 6/16/06, atani <at...@at...> wrote: > On Jun 15, 2006, at 11:13 AM, Sam Steele wrote: > > > > Sweet! I think the Opera approach would work pretty well with > > DreamZZT, display the entire game board on the top screen and a > > zoomed in view on the bottom. I'd really love to get TikiBlap > > running on the handhelds though, and the NDS touch screen is pretty > > much perfect for TikiSquares :) > > How would you be doing the zoomed screen? Render the scene twice? > > It might be a cool feature to be able to take a snapshot of the scene > and render it as another object in the scene, or another scene... > > Mike > > > _______________________________________________ > cadcdev-tiki mailing list > cad...@li... > https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki > > _______________________________________________ > cadcdev-tiki mailing list > cad...@li... > https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki |
From: Sam S. <sam...@gm...> - 2006-06-18 16:08:20
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I resized my GL window to match the NDS's dimensions and set up two viewports, the result is kind of interesting: http://raz0r.c99.org/~sam/ndsconcept.png I'm not sure whether I'll render the whole board on the top screen, or just the HUD.. the game gets a bit more challenging if you can't see the whole board at once, though it would make some of the larger puzzles very difficult. If I hide the HUD and just stretch the game board across the whole top screen, the terrain patterns create horrible moire patterns across the screen 'cause they lose their aspect ratio :-/ -Sam |
From: Sam S. <sam...@gm...> - 2006-11-26 02:05:05
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Whoops, part of my OpenAL changes slipped in with that revision. That'll initialize OpenAL without using alut on Mac OS X, but the wav player still need to be rewritten. I should use a GUI SVN client instead of the command line :-P - -Sam -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.5 (Darwin) iEYEARECAAYFAkVo9kcACgkQy/3SChpOh5t39gCgkEPSWyabMWdPLJi7jxjBxiOt QacAn26RyMzemwK+ulErtngWGfPmY/h4 =YJpc -----END PGP SIGNATURE----- |
From: Dan P. <ba...@al...> - 2006-11-26 05:02:21
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On Nov 25, 2006, at 6:04 PM, Sam Steele wrote: > Whoops, part of my OpenAL changes slipped in with that revision. > That'll initialize OpenAL without using alut on Mac OS X, but the wav > player still need to be rewritten. No way, dood! That's gonna break this super mainstream product for all the millions of people who use it every day ;) I really wouldn't worry about it too much... |
From: Sam S. <sam...@gm...> - 2006-11-26 14:51:20
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Nov 26, 2006, at 12:01 AM, Dan Potter wrote: > No way, dood! That's gonna break this super mainstream product for > all the millions of people who use it every day ;) > > I really wouldn't worry about it too much... Haha! Well, Apple broke it more than I did anyway :-P - -Sam -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.5 (Darwin) iEYEARECAAYFAkVpqd8ACgkQy/3SChpOh5shrwCcCAyjc+NbjIxp8+Ush8qJNKdA HhYAoJ1Ei3iWdIKZyH3XARj0wiMCTvc2 =wL5h -----END PGP SIGNATURE----- |