From: Dan P. <ba...@al...> - 2007-03-13 05:57:56
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I just sync'd and tried to build Tiki on OSX and it fails in a pretty spectacular way. I guess they changed something in the OpenAL headers lately so that strings have to be cast to ALCubyte*. Also for some reason it can't find the vorbis headers anymore. It seems to me like this used to work... and now I can't get it to work with any amount of added header paths or what have you. Any idea what's going on there? |
From: Sam S. <sam...@gm...> - 2007-03-13 11:12:58
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One of the recent OS updates upgraded the OpenAL framework and removed ALUT. Also, I have ogg vorbis libraries in /sw from Fink, which I think is why mine builds. I think trying to get the headers in 3rdparty didn't work for me either. -Sam On Mar 13, 2007, at 1:56 AM, Dan Potter wrote: > I just sync'd and tried to build Tiki on OSX and it fails in a pretty > spectacular way. I guess they changed something in the OpenAL headers > lately so that strings have to be cast to ALCubyte*. Also for some > reason it can't find the vorbis headers anymore. It seems to me like > this used to work... and now I can't get it to work with any amount > of added header paths or what have you. Any idea what's going on > there? > > > ---------------------------------------------------------------------- > --- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to > share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php? > page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > cadcdev-tiki mailing list > cad...@li... > https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki |
From: Dan P. <ba...@al...> - 2007-03-13 16:12:53
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On Mar 13, 2007, at 4:12 AM, Sam Steele wrote: > One of the recent OS updates upgraded the OpenAL framework and > removed ALUT. Also, I have ogg vorbis libraries in /sw from Fink, > which I think is why mine builds. I think trying to get the headers > in 3rdparty didn't work for me either. Ahh... I was wondering if I had it installed in /sw on another machine or something. I thought I had tried to build them on my current one, but maybe I was cross-compiling. Ok. I'll have to mess with it a bit more tonight. I'm trying to get some work done on the GOAT Games menu and my DC setup is getting so decrepit that it's probably worth trying to get this going again. |
From: Sam S. <sam...@gm...> - 2007-03-13 20:58:51
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If you want to cheat, you can pull the framework from the latest DreamZZT release. It's built from the latest revision and universal. -Sam On 3/13/07, Dan Potter <ba...@al...> wrote: > > On Mar 13, 2007, at 4:12 AM, Sam Steele wrote: > > > One of the recent OS updates upgraded the OpenAL framework and > > removed ALUT. Also, I have ogg vorbis libraries in /sw from Fink, > > which I think is why mine builds. I think trying to get the headers > > in 3rdparty didn't work for me either. > > Ahh... I was wondering if I had it installed in /sw on another > machine or something. I thought I had tried to build them on my > current one, but maybe I was cross-compiling. > > Ok. I'll have to mess with it a bit more tonight. I'm trying to get > some work done on the GOAT Games menu and my DC setup is getting so > decrepit that it's probably worth trying to get this going again. > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share > your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > cadcdev-tiki mailing list > cad...@li... > https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki > |