From: atani <at...@at...> - 2005-12-23 20:03:23
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While reading freshmeat.net a couple days ago I found the GLFW project, http://glfw.sourceforge.net/ They have a few ideas similar to what we are doing with Tiki. I am thinking of taking their network abstraction packages as a basis for implementing a Tiki::Network package. What do you guys think? Mike |
From: Sam S. <sam...@gm...> - 2005-12-23 20:06:08
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It's got full-screen support! :-D -Sam On 12/23/05, atani <at...@at...> wrote: > > > While reading freshmeat.net a couple days ago I found the GLFW > project, http://glfw.sourceforge.net/ They have a few ideas similar > to what we are doing with Tiki. I am thinking of taking their > network abstraction packages as a basis for implementing a > Tiki::Network package. > > What do you guys think? > > Mike > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log > files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://ads.osdn.com/?ad_id=3D7637&alloc_id=3D16865&op=3Dclick > _______________________________________________ > cadcdev-tiki mailing list > cad...@li... > https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki > |
From: Sam S. <sam...@gm...> - 2005-12-23 20:17:07
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But TikiBlap is way cooler than the 3D pong demo on their screenshots page :-P Though, it does look like it has better lighting. -Sam On 12/23/05, Sam Steele <sam...@gm...> wrote: > > It's got full-screen support! :-D > > -Sam > > > On 12/23/05, atani <at...@at...> wrote: > > > > > > While reading freshmeat.net a couple days ago I found the GLFW > > project, http://glfw.sourceforge.net/ They have a few ideas similar > > to what we are doing with Tiki. I am thinking of taking their > > network abstraction packages as a basis for implementing a > > Tiki::Network package. > > > > What do you guys think? > > > > Mike > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: Splunk Inc. Do you grep through log > > files > > for problems? Stop! Download the new AJAX search engine that makes > > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > > http://ads.osdn.com/?ad_id=3D7637&alloc_id=3D16865&op=3Dclick > > _______________________________________________ > > cadcdev-tiki mailing list > > cad...@li... > > https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki > > > > |
From: atani <at...@at...> - 2005-12-23 21:30:22
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Would you consider writing a Tiki example app showing how to do a pong style game? I am thinking of trying to port over a few of their other samples (particle engine one specifically) to Tiki and checking them into the examples tree. Mike On Dec 23, 2005, at 12:10 PM, Sam Steele wrote: > But TikiBlap is way cooler than the 3D pong demo on their > screenshots page :-P Though, it does look like it has better > lighting. > > -Sam > > > On 12/23/05, Sam Steele <sam...@gm...> wrote: > It's got full-screen support! :-D > > -Sam > > > On 12/23/05, atani <at...@at... > wrote: > > While reading freshmeat.net a couple days ago I found the GLFW > project, http://glfw.sourceforge.net/ They have a few ideas similar > to what we are doing with Tiki. I am thinking of taking their > network abstraction packages as a basis for implementing a > Tiki::Network package. > > What do you guys think? > > Mike > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through > log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD > SPLUNK! > http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click > _______________________________________________ > cadcdev-tiki mailing list > cad...@li... > https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki > > |
From: Sam S. <sam...@gm...> - 2005-12-23 23:53:08
Attachments:
PGP.sig
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Should be easy enough to rip out the ball, paddle, goal, and border drawables from TikiBlap and have them use pre-defined vertices instead of loading them from a file -- the only issue is that I'm using the sg module from plib for collisions, though I suppose it's not -that- hard to do bounding-box collisions myself. I'll look into doing it this weekend. I should really drop plib anyway now that I'm using Tiki. the sg module made sense when I was also using the fnt module, but now it's just an unnecessary dependancy. -Sam On Dec 23, 2005, at 4:30 PM, atani wrote: > > Would you consider writing a Tiki example app showing how to do a > pong style game? > > I am thinking of trying to port over a few of their other samples > (particle engine one specifically) to Tiki and checking them into > the examples tree. > > Mike > > On Dec 23, 2005, at 12:10 PM, Sam Steele wrote: > >> But TikiBlap is way cooler than the 3D pong demo on their >> screenshots page :-P Though, it does look like it has better >> lighting. >> >> -Sam >> >> >> On 12/23/05, Sam Steele <sam...@gm...> wrote: >> It's got full-screen support! :-D >> >> -Sam >> >> >> On 12/23/05, atani <at...@at... > wrote: >> >> While reading freshmeat.net a couple days ago I found the GLFW >> project, http://glfw.sourceforge.net/ They have a few ideas similar >> to what we are doing with Tiki. I am thinking of taking their >> network abstraction packages as a basis for implementing a >> Tiki::Network package. >> >> What do you guys think? >> >> Mike >> >> >> ------------------------------------------------------- >> This SF.net email is sponsored by: Splunk Inc. Do you grep through >> log files >> for problems? Stop! Download the new AJAX search engine that makes >> searching your log files as easy as surfing the web. DOWNLOAD >> SPLUNK! >> http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click >> _______________________________________________ >> cadcdev-tiki mailing list >> cad...@li... >> https://lists.sourceforge.net/lists/listinfo/cadcdev-tiki >> >> > |