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From: Dan P. <bar...@al...> - 2003-11-08 04:41:19
|
A new revision has been checked into the Subversion repository. Revision 39: ANSI compliance fixes for KM_DBG in malloc.c This message was generated by SvnPush.py v1.0. |
From: Dan P. <bar...@al...> - 2003-11-08 04:41:18
|
A new revision has been checked into the Subversion repository. Revision 38: Added email notification support to svnpush.py This message was generated by SvnPush.py v1.0. |
From: <bar...@al...> - 2003-11-08 03:54:28
|
A new revision has been checked into the Subversion repository. Revision 37: Fix a problem with checking for too many args in svnpull.py. This message was generated by SvnPush.py v1.0. |
From: Dan P. <ba...@al...> - 2003-11-05 18:23:01
|
On Nov 05, Atani wrote: > The svnpull.py script seems to have a minor bug in it... > > On line 197 you check how many arguments were passed, you check it against > "4", this should be "3" instead. > > It would not work for me without this change... Ahh, you're correct... it does work ok if you patch in default parameters in the script at the top and that's how I was testing it. |
From: Dan P. <ba...@al...> - 2003-11-05 07:19:05
|
CC'ing this to the main KOS list too, in case there were any people too apathetic to go through the long SVN setup process :) I've now checked in my svnpush.py server-side script, and my svnpull.py client-side script. These two work like CVSup but for Subversion. I will run svnpush.py over here whenever I've got some pieces to push up, and it dumps them on the server. svnpull.py checks your local repo, downloads any new revisions, and applies them locally. Between these two it's now super-easy to have your own repo. 35: Added svnpush util 36: Updates to svnpush.py, new svnpull.py "client" I'm actually going to go ahead and post these on the web server so people can get past the chicken and egg problem (the svnpull.py script is also happy to do the initial "full" import). http://gamedev.allusion.net/softprj/kos/svn.php These have been tested under Linux, not under Cygwin yet, but I don't expect any issues. I hope this helps people get started better. :) Also feel free to use it for your own Subversion-based projects if you like. |
From: Dan P. <ba...@al...> - 2003-11-05 01:06:14
|
I've completed a preliminary version of my Subversion push script, and the results of running it are revisions 33 and 34: 33: More libc compatibility fixes for Lua 5.0 34: Fix for getc for broken g++v3 libs It's still not automated, I'm going to run it manually for a little while each day I work on stuff to make sure it doesn't break anything. My next target of automation will be making it email out notices to this list on new revisions :) |
From: Dan P. <ba...@al...> - 2003-11-04 23:44:27
|
I've upgraded my internal Subversion to 0.32.1: svn, version 0.32.1 (r7497) compiled Oct 24 2003, 07:47:41 I don't expect this to cause any problems, but I figure I'll mention it when I do upgrade, just in case. |
From: Dan P. <ba...@al...> - 2003-11-02 21:18:55
|
The Subversion commits list is now open and setup. You can find it here: http://lists.sourceforge.net/lists/listinfo/cadcdev-svn-commits If you wish to follow the active KOS development, you should subscribe to this list now. At this point the old KOS CVS commits list is totally inactive. It may be recommissioned later as a dcload commits list (I'm pretty much planning to keep all the little side stuff like that in CVS), but nothing like that has happened yet. So if you signed up to the cadcdev-kos-commits list with the hopes of getting up to date checkin notifications, now's the time to hop over to the new list. Hopefully I will have my automated push scripts working soon. This will go once every 24 hrs or so, dump any new revisions of the repo, and upload them to the drop spot: http://gamedev.allusion.net/svn/ As a first step towards this, I've setup two files on here which will always tell the latest available full dump and incremental dump. A public mirror has also been graciously setup by Florian Schulze: -------------- I have installed a mirror of the KOS subversion repository. I will update it whenever I get the chance (and Dan notices me <wink>). Please be nice to it, if the bandwidth usage gets to high, I will shut it down until the following month. I would say we have about 5-10 GB traffic available, which should be enough, but we will see. The URL: http://www.crowproductions.de/repos/kos Viewcvs is also available: http://www.crowproductions.de/viewcvs/?root=kos -------------- |
From: Dan P. <ba...@al...> - 2003-11-02 20:42:09
|
Test message. |