The SID screen misidentifies the frequencies being played, it thinks a Middle A is a Middle C.
Having trouble reproducing this now, it may well have been an issue in my code.
Thanks. I added some small fixes around this in Retro Debugger as far as I remember in some rare cases when player used not usual tempered scale.
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Having trouble reproducing this now, it may well have been an issue in my code.
Thanks. I added some small fixes around this in Retro Debugger as far as I remember in some rare cases when player used not usual tempered scale.