Render multiple double buffering screens [feature]
Commodore 64, Atari XL/XE and NES debugger that works in real time.
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slajerek
A feature that renders many screens as used in double buffering would be great.
This may have to be configurable or the debugger could just watch what VIC banks and memory pointers are used throughout the execution of the program in $DD00 & $D018
(I'm Ernesto Borio in the facebook group)
Nice idea! I will add to the TODO list.