Allows a setting (0-10) to adjust/limit which types of
messages are displayed.
Adds two keys ([ and ]) for run-time adjustment of the
message level. For example, level 4 displays
MsgType's 0-4 (see global.h).
Calls to addMessage() without a MsgType passed will
default to MsgOther, which currently is the
highest-priority (will always display).
I left code in addMessage() so you can #define
SHOW_MSGTYPES (at the top of ControlPanel.cxx is a good
place). This makes addMessage() display the msgType
(#) on each line, (in case one wishes to make
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