The client sends Messages like (MsgShotBegin) shotfired to server and to =
all the client also. In the server this message is broadcasted to all =
the clients. Now this suggests that the messages to all the clients are =
going thro' the server which somehow doesnt make sense to me. I believe =
that the client must be sending these directly to each other. I have'nt =
really done an indepth study of the code....
This is the hierarchy of the classes. Is client maintaining a list of =
RemotePlayers some where. There is something called as WorldPlayer? Can =
somebody in brief tell me how the design was thought of.=20
Thanking you in anticipation,
From: Tim Riker <Tim@Rikers.org> - 2003-11-23 23:58:41
BZFlag used to support true multicast. As the Internet does not, this
was not a useful thing for Internet play and the code was removed.
Each player talks to the server. They do not directly talk to each other
Tim Riker - http://rikers.org/ - TimR@...
Linux Technologist - Tim@... - http://www.TI.com/
BZFlag maintainer - http://BZFlag.org/ - for fun!
Get latest updates about Open Source Projects, Conferences and News.