In 2.4.0, driving through the mesh at the center of the map with OO causes a segfault.
Thanks to player heartnet for finding this and helping to isolate it.
bug demo map
Has to do with sorting of the objects, The GState wants sorting but the mesh created opaque nodes that don't have a sort position. It's possible that LOD objects were never tested with OO (the inner geometry of OO requires sorting).
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