#580 OO + mesh = crash

Rendering_problems
open
nobody
BZFlag (350)
6
2011-08-23
2011-08-23
No

In 2.4.0, driving through the mesh at the center of the map with OO causes a segfault.

Thanks to player heartnet for finding this and helping to isolate it.

Discussion

  • Bullet Catcher

    Bullet Catcher - 2011-08-23

    bug demo map

     
  • Jeff Myers

    Jeff Myers - 2011-08-23
    • priority: 5 --> 6
     
  • Jeff Myers

    Jeff Myers - 2011-08-23

    Has to do with sorting of the objects, The GState wants sorting but the mesh created opaque nodes that don't have a sort position. It's possible that LOD objects were never tested with OO (the inner geometry of OO requires sorting).

     

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