Ok. I have two separate yet somewhat similar issues with the live game feature. When looking at the game play of the live game, it appears as if the live game uses the live results for the two teams playing each other and also updates the team listings with those live results for future matches also, which can create issues, even when the live game is still active.
For the first link of https://bygfoot.sourceforge.io/forum/viewtopic.php?f=1&t=949&sid=2ea8a0e76067f68d30f955c6262ac872, this one relates to how a banned cpu player in the game was able to later score after being banned and after the game was complete, the player that was banned was not shown as being banned anymore.
For the second link of https://bygfoot.sourceforge.io/forum/viewtopic.php?f=1&t=943&sid=2ea8a0e76067f68d30f955c6262ac872, this one relates to how I received an error message of having too many substitutions in a live game (more than 3 substitutions) when in face I did not commit that many, yet received enough red cards that caused my players to be moved from their original positions and thus trick the program to thinking that I moved more players than I did.
In regards to the first issue of a banned player scoring, this relates to the next game for the cpu being one that was of a different type from the game currently being played, and also the way the live game updated the player information during the live game. By the different type of game played, I'm referring to league games compared to cup games, where each match would have their different stats and all, where a player could be banned in one but not the other. And as for the live game, it might help if the live game took a snapshot of the teams both playing the game and only updated the stats from the snapshot during the match. Only after pressing the "close" button would the live stats then be updated with the game stats. This would allow the player to check the stats for the teams from the game only and not see the teams' stats for the following match, which likely wouldn't be necessary if they were playing a different opponent.
In regards to the second issue of the "more than 3 substitution" error, more than one instance of the team could be created to check for movement from players' positions, although a secondary check where only if the players have moved out of the starting 11 would it actually count as a substitution against the team. Also, as there are times I can receive this error when I may have only moved a player once while having no banned players or even having not moved anyone, there should be some variables that will be reset before and after each match, so that this error doesn't just pop up out of nowhere because if the computer is set in its way, the only way to get rid of this error is to kill the game and start over, which isn't very nice.