Looked through the chat logs and remembered a few more things:
1) In casual it's possible to save 3 adventures by acquiring the forged identification documents before shoring to open the island. So, if the player is level 11+ when the script wants to unlock the island, go do the black forest/market first.
2) The script should attempt to use cheaply available +init boosters in the Alcove.
3) It continued to adventure in the Orc Chasm even after the 64735 scroll was completed; Not sure if it was looking for a lowercase N or what, but it should use that scroll and move on.
4) The script tattered away from Dr Awkward over and over until I stopped it.
5) I decided to go get the flyers earlier than the script would normally get them, in the hope that I could save all the turns/tatters necessary to set up the GMOB. Once I had the flyers in inventory, the script attempted to use them every combat round, over and over, causing it to be unable to adventure until I manually did all the flyering myself.
Thanks again!