<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/bulletball/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/bulletball/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 28 Nov 2011 03:24:03 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/bulletball/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/bulletball/wiki/Home/</link><description>&lt;pre&gt;--- v9 
+++ v10 
@@ -8,11 +8,11 @@
 
 If you are using Linux, you can simply head over to the downloads page to get the latest release.
 
-If you use Windows or Mac, you'll need to compile from source.  Clicking on the 'Code' link above will take you to the BitBucket page.  Once there, click on the 'Downloads' tab.
-
-To download the source code for a particular release (such as `v1.1`), one of the [zip](http://en.wikipedia.org/wiki/ZIP_%28file_format%29 "ZIP (file format) - Wikipedia, the free encyclopedia") files (for example, `v1.1.zip`).
-
-Extract the zip file you just downloaded to some place on your hard drive.  You will find a file called `README`.  Open it in a text editor and follow the instructions therein.  If you have trouble opening the file, you can also view an online version [here](https://bitbucket.org/eugenjung/bulletball/blob/master/BulletBall/README "README at master from eugenjung/BulletBall - BitBucket").
+If you use Windows or Mac, you'll need to compile from source.  Clicking on the 'Code' link above will take you to the BitBucket page.
+
+Once there, click on the 'Downloads' tab.  Under the 'Tags' heading, you will find links to download an archive (zip, gzip, or bzip2) of a particular release (such as `v1.1`).
+
+Download the latest archive and extract it to some place on your hard drive.  You will find a file called `README`.  Open it in a text editor and follow the instructions therein.
 
 # Contributing to BulletBall
 
&lt;/pre&gt;</description><pubDate>Mon, 28 Nov 2011 03:24:03 -0000</pubDate><guid>https://sourceforge.net858a433afbbb7aa9d705ea28bbb5e6a5a2b460d4</guid></item><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/bulletball/wiki/Home/</link><description>&lt;pre&gt;--- v8 
+++ v9 
@@ -8,11 +8,11 @@
 
 If you are using Linux, you can simply head over to the downloads page to get the latest release.
 
-If you use Windows or Mac, you'll need to compile from source.  Clicking on the 'Code' link above will take you to the GitHub page.
-
-You can now choose to download the source code for a particular release (such as `v1.1`), or to download the very latest source code.  Downloading the latest source code is not recommended, as it may be unstable or buggy.  Instead, click on the 'Tags' button and download one of the [zip](http://en.wikipedia.org/wiki/ZIP_%28file_format%29 "ZIP (file format) - Wikipedia, the free encyclopedia") files (for example, `v1.1.zip`).
-
-Extract the zip file you just downloaded to some place on your hard drive.  You will find a file called `README`.  Open it in a text editor and follow the instructions therein.  If you have trouble opening the file, you can also view an online version [here](https://github.com/eugenjung/BulletBall/blob/master/BulletBall/README "README at master from eugenjung/BulletBall - GitHub").
+If you use Windows or Mac, you'll need to compile from source.  Clicking on the 'Code' link above will take you to the BitBucket page.  Once there, click on the 'Downloads' tab.
+
+To download the source code for a particular release (such as `v1.1`), one of the [zip](http://en.wikipedia.org/wiki/ZIP_%28file_format%29 "ZIP (file format) - Wikipedia, the free encyclopedia") files (for example, `v1.1.zip`).
+
+Extract the zip file you just downloaded to some place on your hard drive.  You will find a file called `README`.  Open it in a text editor and follow the instructions therein.  If you have trouble opening the file, you can also view an online version [here](https://bitbucket.org/eugenjung/bulletball/blob/master/BulletBall/README "README at master from eugenjung/BulletBall - BitBucket").
 
 # Contributing to BulletBall
 
&lt;/pre&gt;</description><pubDate>Mon, 28 Nov 2011 02:43:34 -0000</pubDate><guid>https://sourceforge.net7e1a807b209be994d70978c551181873d1d8fe0b</guid></item><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/bulletball/wiki/Home/</link><description>&lt;pre&gt;--- v7 
+++ v8 
@@ -10,9 +10,9 @@
 
 If you use Windows or Mac, you'll need to compile from source.  Clicking on the 'Code' link above will take you to the GitHub page.
 
-You can now choose to download the source code for a particular release (such as v1.1), or to download the very latest source code.  Downloading the latest source code is not recommended, as it may be unstable or buggy.  Instead, click on the 'Tags' button and download the source code of one of the [zip](http://en.wikipedia.org/wiki/ZIP_%28file_format%29 "ZIP (file format) - Wikipedia, the free encyclopedia") files (for example, v1.1.zip).
+You can now choose to download the source code for a particular release (such as `v1.1`), or to download the very latest source code.  Downloading the latest source code is not recommended, as it may be unstable or buggy.  Instead, click on the 'Tags' button and download one of the [zip](http://en.wikipedia.org/wiki/ZIP_%28file_format%29 "ZIP (file format) - Wikipedia, the free encyclopedia") files (for example, `v1.1.zip`).
 
-Extract the zip file you just downloaded to some place on your hard drive.  You will find a file called 'README'.  Open it in a text editor and follow the instructions therein.  If you have trouble opening the file, you can also view an online version [here](https://github.com/eugenjung/BulletBall/blob/master/BulletBall/README "README at master from eugenjung/BulletBall - GitHub").
+Extract the zip file you just downloaded to some place on your hard drive.  You will find a file called `README`.  Open it in a text editor and follow the instructions therein.  If you have trouble opening the file, you can also view an online version [here](https://github.com/eugenjung/BulletBall/blob/master/BulletBall/README "README at master from eugenjung/BulletBall - GitHub").
 
 # Contributing to BulletBall
 
&lt;/pre&gt;</description><pubDate>Sat, 29 Oct 2011 18:02:02 -0000</pubDate><guid>https://sourceforge.net2b63e0d6f14fa129d3e76dc30ffda881cd09be17</guid></item><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/bulletball/wiki/Home/</link><description>&lt;pre&gt;--- v6 
+++ v7 
@@ -8,11 +8,11 @@
 
 If you are using Linux, you can simply head over to the downloads page to get the latest release.
 
-If you use Windows or Mac, you'll need to compile from source.  Clicking on the 'Code' link above will take you to the GitHub page.  Once there, click on the 'Downloads' button.
-
-You can now choose to download the source code for a particular release (such as v1.0), or to download the very latest source code.  Downloading the latest source code is not recommended, as it may be unstable or buggy.  Instead, download the source code of one of the releases (listed under 'Download Packages').
-
-Extract the [zip](http://en.wikipedia.org/wiki/ZIP_%28file_format%29 "ZIP (file format) - Wikipedia, the free encyclopedia") file you just downloaded to some place on your hard drive.  You will find a file called 'README'.  Open it in a text editor and follow the instructions therein.  If you have trouble opening the file, you can also view an online version [here](https://github.com/eugenjung/BulletBall/blob/master/README "README at master from eugenjung/BulletBall - GitHub").
+If you use Windows or Mac, you'll need to compile from source.  Clicking on the 'Code' link above will take you to the GitHub page.
+
+You can now choose to download the source code for a particular release (such as v1.1), or to download the very latest source code.  Downloading the latest source code is not recommended, as it may be unstable or buggy.  Instead, click on the 'Tags' button and download the source code of one of the [zip](http://en.wikipedia.org/wiki/ZIP_%28file_format%29 "ZIP (file format) - Wikipedia, the free encyclopedia") files (for example, v1.1.zip).
+
+Extract the zip file you just downloaded to some place on your hard drive.  You will find a file called 'README'.  Open it in a text editor and follow the instructions therein.  If you have trouble opening the file, you can also view an online version [here](https://github.com/eugenjung/BulletBall/blob/master/BulletBall/README "README at master from eugenjung/BulletBall - GitHub").
 
 # Contributing to BulletBall
 
&lt;/pre&gt;</description><pubDate>Wed, 12 Oct 2011 18:23:10 -0000</pubDate><guid>https://sourceforge.net2f1cfab9821ef99a632343891735901dfdb4c289</guid></item><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/bulletball/wiki/Home/</link><description>&lt;pre&gt;--- v5 
+++ v6 
@@ -2,7 +2,7 @@
 
 BulletBall is a simple 3D game written in C++, using the [Irrlicht Engine](http://irrlicht.sf.net/ "Irrlicht Engine - A free open source 3d engine"), [Bullet Physics](http://www.bulletphysics.com/ "Game Physics Simulation"), and [SFML](http://www.sfml-dev.org/ "SFML - Simple and Fast Multimedia Library").
 
-The gameplay is not particularly complex.  You control a ball around a track using the [WASD keys](http://en.wikipedia.org/wiki/Arrow_keys#WASD_keys "Arrow keys - Wikipedia, the free encyclopedia").
+The gameplay is not particularly complex - you control a ball around a track using the [WASD keys](http://en.wikipedia.org/wiki/Arrow_keys#WASD_keys "Arrow keys - Wikipedia, the free encyclopedia").  See the [Screenshots] for more info.
 
 # Using BulletBall
 
&lt;/pre&gt;</description><pubDate>Sat, 08 Oct 2011 13:47:30 -0000</pubDate><guid>https://sourceforge.nete5a6b1269987d7353eddcc56f2c409e73bd7978f</guid></item><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/bulletball/wiki/Home/</link><description>&lt;pre&gt;--- v4 
+++ v5 
@@ -2,7 +2,7 @@
 
 BulletBall is a simple 3D game written in C++, using the [Irrlicht Engine](http://irrlicht.sf.net/ "Irrlicht Engine - A free open source 3d engine"), [Bullet Physics](http://www.bulletphysics.com/ "Game Physics Simulation"), and [SFML](http://www.sfml-dev.org/ "SFML - Simple and Fast Multimedia Library").
 
-The gameplay is not particularly complex, nor should it be.  You control a ball around a track using the [WASD keys](http://en.wikipedia.org/wiki/Arrow_keys#WASD_keys "Arrow keys - Wikipedia, the free encyclopedia").  The main focus is on generic features such as stereoscopic 3D rendering, render-to-texture, and features other game developers might be interested in.
+The gameplay is not particularly complex.  You control a ball around a track using the [WASD keys](http://en.wikipedia.org/wiki/Arrow_keys#WASD_keys "Arrow keys - Wikipedia, the free encyclopedia").
 
 # Using BulletBall
 
&lt;/pre&gt;</description><pubDate>Sat, 08 Oct 2011 13:17:58 -0000</pubDate><guid>https://sourceforge.net7d995a92fbe6e009e0aff783cb6bb2e81b21b007</guid></item><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/bulletball/wiki/Home/</link><description>&lt;pre&gt;--- v3 
+++ v4 
@@ -4,6 +4,16 @@
 
 The gameplay is not particularly complex, nor should it be.  You control a ball around a track using the [WASD keys](http://en.wikipedia.org/wiki/Arrow_keys#WASD_keys "Arrow keys - Wikipedia, the free encyclopedia").  The main focus is on generic features such as stereoscopic 3D rendering, render-to-texture, and features other game developers might be interested in.
 
+# Using BulletBall
+
+If you are using Linux, you can simply head over to the downloads page to get the latest release.
+
+If you use Windows or Mac, you'll need to compile from source.  Clicking on the 'Code' link above will take you to the GitHub page.  Once there, click on the 'Downloads' button.
+
+You can now choose to download the source code for a particular release (such as v1.0), or to download the very latest source code.  Downloading the latest source code is not recommended, as it may be unstable or buggy.  Instead, download the source code of one of the releases (listed under 'Download Packages').
+
+Extract the [zip](http://en.wikipedia.org/wiki/ZIP_%28file_format%29 "ZIP (file format) - Wikipedia, the free encyclopedia") file you just downloaded to some place on your hard drive.  You will find a file called 'README'.  Open it in a text editor and follow the instructions therein.  If you have trouble opening the file, you can also view an online version [here](https://github.com/eugenjung/BulletBall/blob/master/README "README at master from eugenjung/BulletBall - GitHub").
+
 # Contributing to BulletBall
 
 If you are interested in contributing, you should have a look at the [Introduction to BulletBall Development] page.
&lt;/pre&gt;</description><pubDate>Sat, 23 Jul 2011 15:40:50 -0000</pubDate><guid>https://sourceforge.netef5900e57f9f8db31aebab374772c196a5575a90</guid></item><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/bulletball/wiki/Home/</link><description>&lt;pre&gt;--- v2 
+++ v3 
@@ -2,4 +2,8 @@
 
 BulletBall is a simple 3D game written in C++, using the [Irrlicht Engine](http://irrlicht.sf.net/ "Irrlicht Engine - A free open source 3d engine"), [Bullet Physics](http://www.bulletphysics.com/ "Game Physics Simulation"), and [SFML](http://www.sfml-dev.org/ "SFML - Simple and Fast Multimedia Library").
 
+The gameplay is not particularly complex, nor should it be.  You control a ball around a track using the [WASD keys](http://en.wikipedia.org/wiki/Arrow_keys#WASD_keys "Arrow keys - Wikipedia, the free encyclopedia").  The main focus is on generic features such as stereoscopic 3D rendering, render-to-texture, and features other game developers might be interested in.
+
+# Contributing to BulletBall
+
 If you are interested in contributing, you should have a look at the [Introduction to BulletBall Development] page.
&lt;/pre&gt;</description><pubDate>Fri, 22 Jul 2011 08:18:58 -0000</pubDate><guid>https://sourceforge.net143e1a01b7fd68854e3760759019fc10b921ddd2</guid></item><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/bulletball/wiki/Home/</link><description>&lt;pre&gt;--- v1 
+++ v2 
@@ -1,5 +1,5 @@
-Welcome to your wiki!
-
-This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].
-
-The wiki uses [Markdown](/p/bulletball/wiki/markdown_syntax/) syntax.
+# About BulletBall
+
+BulletBall is a simple 3D game written in C++, using the [Irrlicht Engine](http://irrlicht.sf.net/ "Irrlicht Engine - A free open source 3d engine"), [Bullet Physics](http://www.bulletphysics.com/ "Game Physics Simulation"), and [SFML](http://www.sfml-dev.org/ "SFML - Simple and Fast Multimedia Library").
+
+If you are interested in contributing, you should have a look at the [Introduction to BulletBall Development] page.
&lt;/pre&gt;</description><pubDate>Wed, 20 Jul 2011 14:51:19 -0000</pubDate><guid>https://sourceforge.netf88885ac00c44ab429bac1e8a031b61eb4987b34</guid></item><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/bulletball/wiki/Home/</link><description>Welcome to your wiki!

This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].

The wiki uses [Markdown](/p/bulletball/wiki/markdown_syntax/) syntax.
</description><pubDate>Wed, 20 Jul 2011 14:25:11 -0000</pubDate><guid>https://sourceforge.net68c92be51a48d1268eaec2d2771a1d4c43d719ea</guid></item></channel></rss>