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BUILD QUEST - v1.2 - Dungeons!
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Major Features:
- Randomly generated dungeon level.
- Equipment with stats.
- Sound effects and music.
General:
- Added a title and loading screen.
- Removed a cheat I accidentally left in during testing.
- The slower a creature walks, the slower its animation will be.
- Changed how the game looks a bit, added more of a 45 degree angle.
- The game will now keep track of how many of each type of NPC you've killed.
- On death, a grave will drop.
- Hitting a grave sets your spawn location there.
- New icon for the game.
- Added several new items.
- Added the Forest biome.
Crafting:
- You can now craft a Jewel Table at a Table.
- Added a Bookshelf.
- Added Tiles.
- Added a collection of axes that deal more damage to wood.
- You can now craft a Dungeon Orb.
- Crafting with a bucket-related item will now return a bucket.
- You can craft a Tanning Table at a Table.
- You can craft a full Leather set at a Tanning Table.
- You can now craft an Antifire Potion at a Cauldron.
- Crafting an item adds it to your inventory now.
- Highlighting an item in the "Cost" window now shows its name.
Audio:
- Implemented the audio engine.
- Added 3 ambient songs. See readme.txt and credits.txt in the audio folder for details.
- Implemented many sound effects!
NPCs:
- Added the rare spawning Void Slime.
- Doubled the amount of NPCs spawned on the surface level.
- Added Bears.
- Armor reduces damage you take.
- Dwarves now drop Dwarf Helms.
- NPCs and the player can now critically hit, dealing 250% damage.
- Added Stone Golems to the Depths.
- NPCs now stand properly when not moving.
- Conditions now last a certain amount of time.
- Being damaged now suspends health regeneration.
- Switched to a new condition system that allows multiple conditions at a time.
Environment:
- Explosives no longer damage tiles with no health.
- Tiles can now absorb a certain per cent of damage.
- Tiles can now have individual light power values.
- Lava now emits much more light.
- Destroying a door now drops the item as intended.
- Doors should now face the appropriate direction.
- Changed how glass looks.
- Going into water, lava, or oil will deal damage to your breath meter.
- Stepping in Oil now makes you walk slower.
- Explosives now have a bit of randomness.
- Cloud floor now spreads over dirt.
- Sand is now considered separate from grass.
- Grass blocks near Trees can now occassionally turn to Saplings.
- Oil now spreads and takes over Water, very slowly.
- If Water and Lava touch, they turn into Stone Floor.
- Walking into oil while on fire will blow you up.
- When Oil touches Lava, the results can be explosive.
- Reduced the rate Saplings turn to Trees by 3 times.
- Rivers will now be generated on new worlds.
- Walking in water now reduces movement speed by 25%.
- Walking in lava now reduces movement speed by 50%.
- Sand now spreads over dirt.
- Standing in lava now provides consistent damage.
Interface:
- Materials needed in crafting will be red or white text, depending on if
you have the required number.
- Added a breath meter.
- Changed the next-save text to a progress bar.
- Crafting blocks can now have over 12 recipes in them.
- When the player dies, instead of instantly teleporting they will receive a notice.
- Added a pane to the left side of the menu when you hit E.
- You can now hit the magnifying glass to get the details of the selected item.
- Squished the font in some cases to allow more room to add text.
- The limit to item name characters was increased from 11 to 17.
- The minimap is now transparent when you highlight it.
Items:
- Stn Floor name changed to Stone Floor.
- Equipment now does either pickaxe damage or axe damage, not general block damage.
- Using a Dungeon Orb takes you to a randomly generated dungeon!
- Added equipment!
- Equipment can have stats on it, including health, move speed, armor.
- Added craftable rings.
- Explosives are now destroyed on use, as initially intended.
- Each item can have a different number of swings it can do.
- Drinking a potion now returns the bottle.
- Items are now worth a certain number of gems.
- All gems drop on death. Advice: Put them in chests.
- Health Potions now heal for 10, up from 3.
Performance:
- A bug that drew certain objects far in the distance has been fixed.
- Changed how textures are loaded, should fix the white room bug.