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v1.2

Nick

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BUILD QUEST - v1.2 - Dungeons!
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Major Features:

  • Randomly generated dungeon level.
  • Equipment with stats.
  • Sound effects and music.

General:

  • Added a title and loading screen.
  • Removed a cheat I accidentally left in during testing.
  • The slower a creature walks, the slower its animation will be.
  • Changed how the game looks a bit, added more of a 45 degree angle.
  • The game will now keep track of how many of each type of NPC you've killed.
  • On death, a grave will drop.
  • Hitting a grave sets your spawn location there.
  • New icon for the game.
  • Added several new items.
  • Added the Forest biome.

Crafting:

  • You can now craft a Jewel Table at a Table.
  • Added a Bookshelf.
  • Added Tiles.
  • Added a collection of axes that deal more damage to wood.
  • You can now craft a Dungeon Orb.
  • Crafting with a bucket-related item will now return a bucket.
  • You can craft a Tanning Table at a Table.
  • You can craft a full Leather set at a Tanning Table.
  • You can now craft an Antifire Potion at a Cauldron.
  • Crafting an item adds it to your inventory now.
  • Highlighting an item in the "Cost" window now shows its name.

Audio:

  • Implemented the audio engine.
  • Added 3 ambient songs. See readme.txt and credits.txt in the audio folder for details.
  • Implemented many sound effects!

NPCs:

  • Added the rare spawning Void Slime.
  • Doubled the amount of NPCs spawned on the surface level.
  • Added Bears.
  • Armor reduces damage you take.
  • Dwarves now drop Dwarf Helms.
  • NPCs and the player can now critically hit, dealing 250% damage.
  • Added Stone Golems to the Depths.
  • NPCs now stand properly when not moving.
  • Conditions now last a certain amount of time.
  • Being damaged now suspends health regeneration.
  • Switched to a new condition system that allows multiple conditions at a time.

Environment:

  • Explosives no longer damage tiles with no health.
  • Tiles can now absorb a certain per cent of damage.
  • Tiles can now have individual light power values.
  • Lava now emits much more light.
  • Destroying a door now drops the item as intended.
  • Doors should now face the appropriate direction.
  • Changed how glass looks.
  • Going into water, lava, or oil will deal damage to your breath meter.
  • Stepping in Oil now makes you walk slower.
  • Explosives now have a bit of randomness.
  • Cloud floor now spreads over dirt.
  • Sand is now considered separate from grass.
  • Grass blocks near Trees can now occassionally turn to Saplings.
  • Oil now spreads and takes over Water, very slowly.
  • If Water and Lava touch, they turn into Stone Floor.
  • Walking into oil while on fire will blow you up.
  • When Oil touches Lava, the results can be explosive.
  • Reduced the rate Saplings turn to Trees by 3 times.
  • Rivers will now be generated on new worlds.
  • Walking in water now reduces movement speed by 25%.
  • Walking in lava now reduces movement speed by 50%.
  • Sand now spreads over dirt.
  • Standing in lava now provides consistent damage.

Interface:

  • Materials needed in crafting will be red or white text, depending on if
    you have the required number.
  • Added a breath meter.
  • Changed the next-save text to a progress bar.
  • Crafting blocks can now have over 12 recipes in them.
  • When the player dies, instead of instantly teleporting they will receive a notice.
  • Added a pane to the left side of the menu when you hit E.
  • You can now hit the magnifying glass to get the details of the selected item.
  • Squished the font in some cases to allow more room to add text.
  • The limit to item name characters was increased from 11 to 17.
  • The minimap is now transparent when you highlight it.

Items:

  • Stn Floor name changed to Stone Floor.
  • Equipment now does either pickaxe damage or axe damage, not general block damage.
  • Using a Dungeon Orb takes you to a randomly generated dungeon!
  • Added equipment!
  • Equipment can have stats on it, including health, move speed, armor.
  • Added craftable rings.
  • Explosives are now destroyed on use, as initially intended.
  • Each item can have a different number of swings it can do.
  • Drinking a potion now returns the bottle.
  • Items are now worth a certain number of gems.
  • All gems drop on death. Advice: Put them in chests.
  • Health Potions now heal for 10, up from 3.

Performance:

  • A bug that drew certain objects far in the distance has been fixed.
  • Changed how textures are loaded, should fix the white room bug.

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