The Builders mod has been ported to SMP
The filler is now able to fill with pre-definied patterns.
Placing a quarry on top of another one does not crash the game anymore.
A new pipe has been implemented, made out of regular stone only.
A couple of blocks have been implemented, allowing to capture a shape in the game and reproduce it elsewhere.
Land mark model has been improved, now close to torches.
Building area, for example with the quarry, were not reacting correctly to water or bedrock. This is now fixed.
Auto-crafting tables now empty buckets used in recipes instead of consuming them.
Defensive code has been put in markers to fix certain exception cases.
Golden pipes and obsidian pipes cannot connect to each other anymore.
Golden pipes now have a special texture when powered
Automatic crafting table now extract from all axis.
Wooden pipes are now polarized, and will always extract from the same side.
Time tracking now takes into account the fact that the time can be randomly set by the user.
In SMP mode, certain tiles were not correctly removed from clients due to late packet receival, leading to e.g. items sent in the air. This is now fixed.
BuildCraft specific data, including properties, is now centralized in a buildcraft folder.
When only part of a stack can be placed in a chest, the rest of the stack is now dropped.
When building the quarry, proper items will be dropped, in particular for wood and whool.
When an automatic workbench create an object and misses items in its inventory, it will now look into nearby chests. This will allow to craft recipes containing non-stackable objects.
Bugs with getting object out of certain kind of inventories (e.g. MineColony) has been fixed.
No more error seems to happen with advanced openGL.
The quarry is now properly displayed at initialization time in SMP.
The property "mining.enable" can now be set to false to disable auto-mining devices recipes.
Potential exception when computing a block position out of a quarry in SMP has been fixed.
The Core mod now provides the interface ICustomTextureBlock, allowing to take advantage of custom texture files.
Redstone-activated objects are now reacting to raising edges only.
SMP mode has been implemented for the Transport mod.
Crashes when mining tall grass have been fixed.
Diamond pipe top connector is now white again.
It's no longer to duplicate objects when succed by two obsidian pipes.
SMP mode has been implemented for the Factory mod.
Obsidian pipes have now the ability to extract objects from minecarts.
Objects are now placed at a better height in pipes (in particular ladders and rails).
Bugs preventing to load unordered different objects in the auto-workbench is now fixed.
BuildCraft is now ported to Minecraft 1.6.6
ISpecialInventory API now provide the side doing the addition or extraction.
Special support has been added to control 2-slots inventories with pipes - first slot is managed by the top / bottom side, second by other sides.
Filler will now place block underwater.
Defensive code has been added around passive item renderer.
Unwanted dependency between Core and Transport has been broken.
A vacuum pipe has been implemented, getting objects in front of it when powered by alternate current.
BuildCraft should now work out of the box with IndustrialCraft. Default block ids have been fixed to avoid conflicts.
When stack of items are placed into inventories, in particular automatic workbenches, items will spread automatically across possible locations if needed.
Diamond pipes have been improved. Objects are now going randomly in possible direction. The number of occurences of one type of object on one line will determine the relative probability of this object to go this way, if there's an other filter line with the same object.
Quarry are now always reparing themeselves when broken.
Quarry drill donesn't stop on dungeon cage anymore.
Quarries are now a little bit less expensive (4 diamonds less) and the digging algorithm is a little bit more efficient.
Quarry drill donesn't stop on pipes anymore.
Iron pipes cannot send items to wooden pipes anymore, which allow to create two way pipes controlled by a switch.
Quarry size can now be set using land markers.
Putting object on chests do no longer ignore metadata (e.g. whool color) when there is already an object of the same kind already in the chest.
A land marker has been implemented, which allow players to define lines, squares and cubes on the world.
A filler has been implemented, automatically filling an area that has been defined by a land marker.
Quarries were not able to properly dig items from the mod More Ores. Now fixed.
A public API has been implemented, allowing modder to provide an optional interaction mode with BuildCraft.
If default set ids do not work, and no id had been already set, then BuildCraft will fallback to dynamic id allocation.
Breaking a diamond pipe used to throw twice the items that it contained. Now fixed.
Iron pipes used not to be able to place items in inventories except for chests. Now fixed.
Dependency between Transport and Factory has been broken. Gears will not get installed if not needed.
BuildCraft has been ported to Minecraft 1.6.5.
No terrain sprite is required anymore to run BuildCraft.
A cheat mode has been implemented for cases when using alternative current makes the game lagging. Setting "current.continous=true" in BuildCraft.cfg will allow machines to work out of continuous current instead of alternative.
Ids of objects and blocks can now be configured from .minecraft/conf/BuildCraft.cfg file.
When pipes are connected to a double chest, they now manage the whole space (in and out) instead of just half of it.
When the quarry finises its work, the drill retracts to the top and the machine doesn't emit light anymore.
When destroying the quarry, the drill is now removed as well.
Automatic crafting tables are now more solid.
Wooden pipes do not remove items from diamond pipes inventory anymore.
Automatic crafting tables now drop the items that they contain.
Mining wool does not reset the color anymore.
Pipes can now be connected to dispensers.
Frame built by the quarry is now stronger.
When pipes are destroyed, they now drop the item traveling across them.
Releases is now made with several packages, allowing to use just pipes.
Quarry doesn't try to mine snow anymore, but goes right under.
BuildCraft is now compiled against mod loader v4.
Diamond pipes could not get objects when connected to quarries, now fixed.
New item to be crafted - previously called mining fields. Can dig from the ground things for days.
It used to be the case that item were not completely saved in pipes and may miss metadata. Lapis was turned into ink sack, tools were fixed, etc. Now fixed.
Pipes can now be connected to furnaces and smelt things. In addition, a new item "auto-crafting table" has been added to craft objects automatically.
Iron pipes now change direction when powered state changes.
Iron pipes used not to be able to send objects on the bottom. Now fixed.
In various cases, item metadata (or damage) was not considered, for example in the diamond pipe when redirecting objects. Now fixed.
e.g. when quitting or pausing, diamond pipes were not functional anymore.
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