[btech-discussion] Minimal DB
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From: Greg T. <gt...@so...> - 2003-06-20 08:36:59
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For anyone interested in a side-project, I'm working on a minimal = database (or more accurately, a game directory) that I will distribute = on my SourceForge project which I have recently changed over to a sort = of BattleTechMUX support project which provides some @decomps, = documentation, and maybe eventually some hardcode patches amongst other = things.=20 I could use a softcoder or two to help me establish the basis of = what a BTMux needs to run in a well equipped minimal db (a little bit of = an oxymoron). Stuff like a BBS, a basic background infrastructure with = some organization, some basic globals, etc. I'm making great progress = because I've done this sort of thing quite a few times (I've helped = quite a few admins with their BTMuxs only to see them flop and therefore = have set up the infrastructure on quite a few games :) The basic idea I'm attempting is a database that is ready for a = scenario pending some minor code work on the behalf of the staff such as = establishing an actual econ, creating the factional code (if applicable) = and other things such as that. That alone is pretty time consuming and = will sort of "filter out the crap" so to speak. So I'm not really trying = to create a ready to go game, I'm providing the foundation. The code used in this database will be either mine, code that is = contributed from others, or open-sourced/shared code.=20 If you are interested in joining up on this project, visit = http://dott.sourceforge.net ( Note that the website doesn't have much as = of yet, I've only started to release code a few days ago.) or telnet to: Host: dott2.ath.cx Port: 5555 If anyone has anything they'd like to see included in this database, = feel free to reply and give me some more ideas. A few things I had in = mind: - A slightly modified Myrddin's BBS with some BT-Specific customizations = (The IC lock most games have, some additional admin commands, etc) - A job tracker, courtesy of Anomaly TrekMUSH (It's a great tracker, has = buckets and also handles bug reports. 3029 currently uses this) - A MUSH cron system, likely the one included in SGP. I found it to be a = little nicer than Myrddin's. - Basic Parents (Room Desc, Mech Parent, etc.) - A basic set of globals (+finger, @pl, some wiz commands like = join/summon) - A basic character generation system - Sim Center Code - Some sort of +viewref system (be it a "pod-rider" or a status -> = attribute piper) - Registration commands I plan on making code that I do for this DB available on the website = in a text file for those who would like to just @decomp them in to their = games. I realize that this will likely be of little use to the mature = games out there, but hopefully we'll have some fledgling BTMuxs sometime = down the road that can make use of them :) Sorry for the spam post, I've been wanting to do this for a very = long time and I hope it will be of some benefit to the BTMux community. = We all sorta share a collective playerbase and I'd love to see it grow. = Some of you may be worried that this may result in a more spread out = group, which may happen, but there's also an even greater chance it will = result in more rapid growth due to the fact that there are more than 3-4 = BTMuxs advertising and pulling in new players. Email me back if you have any questions. |