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#3 artillery hits might crash the mux

crashing_bug
closed-works-for-me
5
2002-01-04
2002-01-04
No

If the hex determined by the artillery code is near a
map edge a diverging location might hit a hex outside
valid map boundaries and thus crashing the game.

Discussion

  • Thomas Wouters

    Thomas Wouters - 2002-01-04
    • assigned_to: nobody --> twouters
    • status: open --> closed-works-for-me
     
  • Thomas Wouters

    Thomas Wouters - 2002-01-04

    Logged In: YES
    user_id=34209

    Doesn't seem to be a bug in the current tree, though I have
    a vague recollection of a similar bug in DS-takeoff-code or
    maybe 'mech-spew-code, and that we already fixed it before.

    Kept one of NC's checks just in case, anyhow.

     

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