Game->HUD Autostart Signals
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asparker
It'd be great if there was some way for a game to notify the client to activate or deactivate the HUD updating or at least tell the user that the game wants to activate it and let them choose yes no, or always allow/always disallow.
This will require some kind of HUDINFO patch, but it'd be great in the case of some training systems and site setups. Of course they can manually start it, but this is one of those would-be-nice features for more seamless integration.
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The scripting engine might be an ideal place to handle a trigger to start the HUD. But yes, a HUDINFO patch would be nice. When the HUDINFO protocol supports it, we can add support to THUD.
In general, HUDINFO needs to provide event notification. The protocol is currently strictly based on polling by the client, which is inefficient for a large variety of information. Even better would be a way to have HUDINFO periodically deliver requested information (tactical, contacts, etc.), without requiring a command from the client, but the overhead here isn't too bad.
Of more concern to me is things like weapons recharging. You can see them recharge in the main window, but it's often a second or two before the status screen updates accordingly. Event notification would fix this, and actually allow reduced overhead.