Codicus Unitus - 2007-04-07

Logged In: YES
user_id=1759452
Originator: NO

The scripting engine might be an ideal place to handle a trigger to start the HUD. But yes, a HUDINFO patch would be nice. When the HUDINFO protocol supports it, we can add support to THUD.

In general, HUDINFO needs to provide event notification. The protocol is currently strictly based on polling by the client, which is inefficient for a large variety of information. Even better would be a way to have HUDINFO periodically deliver requested information (tactical, contacts, etc.), without requiring a command from the client, but the overhead here isn't too bad.

Of more concern to me is things like weapons recharging. You can see them recharge in the main window, but it's often a second or two before the status screen updates accordingly. Event notification would fix this, and actually allow reduced overhead.