#56 Wood mater

Raytrace (5)


We've been making a catapult on BRL-Cad, and now we got some trouble aboutthe wood mater. The texture is quite inappropriate, since it doesn't looklike the real wood, and we can't assign the shadow and light properties.Even though we can assign those properties to any other mater we know. So can you please tell us the way to put the wood mater correctly in orderto make it look like a real one. We post here a picture of the base of our catapult with the light point: http://img443.imageshack.us/i/estaandre.jpg/

We look forward to see any kind of help. Greetings!


  • Sean Morrison

    Sean Morrison - 2010-06-28
    • priority: 5 --> 6
    • assigned_to: nobody --> brlcad
    • status: open --> pending-accepted
  • Sean Morrison

    Sean Morrison - 2010-06-28

    As I mentioned in another e-mail, the problem is that you don't want the wood shader just by itself. You need a stack shader where you apply the wood and plastic (i.e., phong) shaders. That setting is available on the Shader panel.

    Stack shaders are covered in the MGED tutorial series, lesson 15.

  • SourceForge Robot

    This Tracker item was closed automatically by the system. It was
    previously set to a Pending status, and the original submitter
    did not respond within 14 days (the time period specified by
    the administrator of this Tracker).

  • SourceForge Robot

    • status: pending-accepted --> closed-accepted

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