[brlcad-tracker] [ brlcad-Support Requests-2992402 ] Wood mater
Open Source Solid Modeling CAD
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From: SourceForge.net <no...@so...> - 2010-07-13 02:20:07
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Support Requests item #2992402, was opened at 2010-04-26 16:30 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=640803&aid=2992402&group_id=105292 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Raytrace Group: None >Status: Closed Resolution: Accepted Priority: 6 Private: No Submitted By: Andr Santos (catapulta12) Assigned to: Sean Morrison (brlcad) Summary: Wood mater Initial Comment: Hello! We've been making a catapult on BRL-Cad, and now we got some trouble aboutthe wood mater. The texture is quite inappropriate, since it doesn't looklike the real wood, and we can't assign the shadow and light properties.Even though we can assign those properties to any other mater we know. So can you please tell us the way to put the wood mater correctly in orderto make it look like a real one. We post here a picture of the base of our catapult with the light point: http://img443.imageshack.us/i/estaandre.jpg/ We look forward to see any kind of help. Greetings! ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2010-07-13 02:20 Message: This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: Sean Morrison (brlcad) Date: 2010-06-28 23:31 Message: As I mentioned in another e-mail, the problem is that you don't want the wood shader just by itself. You need a stack shader where you apply the wood and plastic (i.e., phong) shaders. That setting is available on the Shader panel. Stack shaders are covered in the MGED tutorial series, lesson 15. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=640803&aid=2992402&group_id=105292 |