Thanks, but I still got no joy on getting mged to run properly. I tried
compiling several different ways, --enable-all; --enable-all
--disable-optimized and --enable-all --disable-optimized
--with-cflags=-fno-strict-aliasing --with-cxxflags=-fno-strict-aliasing. All
of them seemed to compile fine but when I try B a2.r it crashes with "Illegal
instruction." B works with primitives and with any region that doesn't have a
shader attached, so the problem seems to have something to do with the shader.
I haven't put this up as a bug, cause I'm sure it's an ID10T error on my part
compiling it but I can't tell what I'm doing wrong.
I'm going to try a few more commands and see if anything else is broken in it,
if I find something, I'll post it.
> All of them seemed to compile fine but when I try B a2.r it crashes with
Sounds like a bug to me! The compiler shouldn't generate illegal
and assuming it's working then the symptom most likely indicates use of a
pointer to call a function, which could happen if the linker didn't satisfy
the external references, or if a dynamically linked library isn't found
If you have a debugger, perhaps a traceback of the call stack would indicate
which function is having trouble.
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