From: Christopher Sean Morrison <brlcad@ma...> - 2012-08-14 14:21:38
On Aug 14, 2012, at 10:00 AM, Tom Browder wrote:
> Note this announcement:
> The Vega FEM library site is here:
> Best regards,
Interesting, thanks for sharing the links! That would be useful for generalized mesh deformation and could probably be extended to work with NURBS surfaces down the road (which is one of the objectives over the next two years).
On Tue, Aug 14, 2012 at 10:21 AM, Christopher Sean Morrison
> On Aug 14, 2012, at 10:00 AM, Tom Browder wrote:
>> The Vega FEM library site is here:
Been looking a that a bit, actually - neat stuff! If I'm not mistaken
proper support for using it with our geometry would involve extending
our tessellation abilities to tetrahedral mesh generation. (Parts of
NETGEN might be of some use for that, and there's this code also:
http://www.cs.berkeley.edu/~jrs/stellar/ ...) Vega doesn't support
tearing primitives, so we couldn't model (say) the breaking of a book
case when you pile too many books on it (*cough*) without adding
support for that to the basic Vega code, but the BSD licensing aspect
makes it a very interesting candidate for doing so.
Not a current BRL-CAD focus, certainly, but it would be a neat project
for someone to try!