The bitmap for the MG-1 is shifted left and down. This is probably a side effect of the prealiasing code and the way it covers for non-existant textures.
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The MG code actually had a third panel that was being packed however was not actually necessary. Prior to the prealiasing code this layered on top of the actual controller layer however due to the remapping of backing store for the antialiasing there was a slippage of the secondary layer. Removed the layer and did some minor changes to the packing.
Resolution will be in 0.20.6
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