<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/breadjs/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/breadjs/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 01 Jun 2015 18:24:51 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/breadjs/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>Home modified by Juan Camilo Gutierrez</title><link>https://sourceforge.net/p/breadjs/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v4
+++ v5
@@ -1,2 +1,2 @@
 # Getting Started
-The library structure is based on two kinds of objects, one is the ‘Environment’ Object and the other one is the ‘Thing ’ object, this Library is intended to simplify the amount of work during game developing. So first of all you must include the breadjs-(version).js file in your html document then you can use any of its components. You can start coding in the html document inside the script tag or do it in an external and included JavaScript file, I Recommend to do it in an external file and place there all the logic of the application; this file will act like a controller.
+The library structure is based on two kinds of objects, one is the ‘Environment’ Object and the other one is the ‘Thing ’ object, the idea is to always work in function of this kind of objects, its important to highlight that this Library is intended to simplify the amount of work during game developing. Let's begin; first of all you must include the breadjs-(version).js file in your html document then you can use any of its components. You can start coding in the html document inside the script tag or do it in an external and included JavaScript file, I Recommend to do it in an external file and place there all the logic of the application; this file will act like a controller.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juan Camilo Gutierrez</dc:creator><pubDate>Mon, 01 Jun 2015 18:24:51 -0000</pubDate><guid>https://sourceforge.nete0eee20b883b4817674f78afdd33685d70c019a7</guid></item><item><title>Home modified by Juan Camilo Gutierrez</title><link>https://sourceforge.net/p/breadjs/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v3
+++ v4
@@ -1,2 +1,2 @@
 # Getting Started
-The library structure is based on two kinds of objects, one is the ‘Environment’ Object and the other one is the ‘Thing ’ object.  So first of all you must include the breadjs-(version).js file in your html document then you can use any of its components. You can start coding in the html document inside the script tag or do it in an external and included JavaScript file, I Recommend to do it in an external file and place there all the logic of the application; this file will act like a controller.
+The library structure is based on two kinds of objects, one is the ‘Environment’ Object and the other one is the ‘Thing ’ object, this Library is intended to simplify the amount of work during game developing. So first of all you must include the breadjs-(version).js file in your html document then you can use any of its components. You can start coding in the html document inside the script tag or do it in an external and included JavaScript file, I Recommend to do it in an external file and place there all the logic of the application; this file will act like a controller.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juan Camilo Gutierrez</dc:creator><pubDate>Mon, 01 Jun 2015 18:24:50 -0000</pubDate><guid>https://sourceforge.netcd0472e7cab6c7ed5267ff2a21cc7d1beac646f1</guid></item><item><title>Home modified by Juan Camilo Gutierrez</title><link>https://sourceforge.net/p/breadjs/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v2
+++ v3
@@ -1,2 +1,2 @@
 # Getting Started
-The architecture of this library is based on two kinds of objects, one is the ‘Environment’ Object and the other one is the ‘Thing ’ object.  So first of all you must include the breadjs-(version).js file in your html document then you can use any of its components. You can start coding in the html document inside the script tag or do it in an external and included JavaScript file, I Recommend to do it in an external file and place there all the logic of the application; this file will act like a controller.
+The library structure is based on two kinds of objects, one is the ‘Environment’ Object and the other one is the ‘Thing ’ object.  So first of all you must include the breadjs-(version).js file in your html document then you can use any of its components. You can start coding in the html document inside the script tag or do it in an external and included JavaScript file, I Recommend to do it in an external file and place there all the logic of the application; this file will act like a controller.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juan Camilo Gutierrez</dc:creator><pubDate>Mon, 01 Jun 2015 18:24:50 -0000</pubDate><guid>https://sourceforge.net2f4390ed3ef583fdcd0c7966d1f17fd52ea13a96</guid></item><item><title>Home modified by Juan Camilo Gutierrez</title><link>https://sourceforge.net/p/breadjs/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -1,8 +1,2 @@
-Welcome to your wiki!
-
-This is the default page, edit it as you see fit. To add a new page simply reference it within brackets, e.g.: [SamplePage].
-
-The wiki uses [Markdown](/p/breadjs/wiki/markdown_syntax/) syntax.
-
-[[members limit=20]]
-[[download_button]]
+# Getting Started
+The architecture of this library is based on two kinds of objects, one is the ‘Environment’ Object and the other one is the ‘Thing ’ object.  So first of all you must include the breadjs-(version).js file in your html document then you can use any of its components. You can start coding in the html document inside the script tag or do it in an external and included JavaScript file, I Recommend to do it in an external file and place there all the logic of the application; this file will act like a controller.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juan Camilo Gutierrez</dc:creator><pubDate>Mon, 01 Jun 2015 18:24:32 -0000</pubDate><guid>https://sourceforge.netba15645c142380bebff32513336fb702969bfb2c</guid></item><item><title>Home modified by Juan Camilo Gutierrez</title><link>https://sourceforge.net/p/breadjs/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Welcome to your wiki!&lt;/p&gt;
&lt;p&gt;This is the default page, edit it as you see fit. To add a new page simply reference it within brackets, e.g.: &lt;span&gt;[SamplePage]&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;The wiki uses &lt;a class="" href="/p/breadjs/wiki/markdown_syntax"&gt;Markdown&lt;/a&gt; syntax.&lt;/p&gt;
&lt;p&gt;&lt;h6&gt;Project Members:&lt;/h6&gt;
&lt;ul class="md-users-list"&gt;
&lt;li&gt;&lt;a href="/u/juancamilog"&gt;Juan Camilo Gutierrez&lt;/a&gt; (admin)&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;&lt;span class="download-button-556ca35e0910d43af946befb" style="margin-bottom: 1em; display: block;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juan Camilo Gutierrez</dc:creator><pubDate>Mon, 01 Jun 2015 18:24:31 -0000</pubDate><guid>https://sourceforge.net5ab5e6edede4fc7c8701dead68a4965569592187</guid></item></channel></rss>