[Bprocessor-commit] gl/src/net/sourceforge/bprocessor/gl/view View.java, 1.114, 1.115
Status: Pre-Alpha
Brought to you by:
henryml
From: Michael L. <he...@us...> - 2006-07-19 08:42:14
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Update of /cvsroot/bprocessor/gl/src/net/sourceforge/bprocessor/gl/view In directory sc8-pr-cvs3.sourceforge.net:/tmp/cvs-serv24326/src/net/sourceforge/bprocessor/gl/view Modified Files: View.java Log Message: Line can now be used for snapping Index: View.java =================================================================== RCS file: /cvsroot/bprocessor/gl/src/net/sourceforge/bprocessor/gl/view/View.java,v retrieving revision 1.114 retrieving revision 1.115 diff -C2 -d -r1.114 -r1.115 *** View.java 18 Jul 2006 21:50:49 -0000 1.114 --- View.java 19 Jul 2006 08:42:12 -0000 1.115 *************** *** 1027,1044 **** gl.glPopMatrix(); gl.glDisable(GL.GL_LIGHTING); ! ! { ! Vertex dir = direction.copy(); ! dir.scale(View.gridSize() * 2); ! Vertex a = from.minus(dir); ! Vertex b = from.add(dir); ! gl.glLineWidth(0.5f); ! gl.glEnable(GL.GL_LINE_STIPPLE); ! gl.glBegin(GL.GL_LINE_STRIP); ! gl.glVertex3d(a.getX(), a.getY(), a.getZ()); ! gl.glVertex3d(b.getX(), b.getY(), b.getZ()); ! gl.glEnd(); ! gl.glDisable(GL.GL_LINE_STIPPLE); ! } } --- 1027,1062 ---- gl.glPopMatrix(); gl.glDisable(GL.GL_LIGHTING); ! drawConstructorLine(from, direction, dist); ! } ! ! /** ! * Draw constructor line ! * @param from Origin ! * @param direction Direction vector ! * @param dist Dist ! */ ! private void drawConstructorLine(Vertex from, Vertex direction, double dist) { ! gl.glLineWidth(0.5f); ! gl.glEnable(GL.GL_LINE_STIPPLE); ! gl.glBegin(GL.GL_LINE_STRIP); ! drawConstructorLineGeometry(from, direction, dist); ! gl.glDisable(GL.GL_LINE_STIPPLE); ! } ! ! /** ! * Draw constructor line ! * @param from Origin ! * @param direction Direction vector ! * @param dist Dist ! */ ! private void drawConstructorLineGeometry(Vertex from, Vertex direction, double dist) { ! Vertex dir = direction.copy(); ! dir.scale(View.gridSize() * 2); ! Vertex a = from.minus(dir); ! Vertex b = from.add(dir); ! gl.glBegin(GL.GL_LINE_STRIP); ! gl.glVertex3d(a.getX(), a.getY(), a.getZ()); ! gl.glVertex3d(b.getX(), b.getY(), b.getZ()); ! gl.glEnd(); } *************** *** 1609,1614 **** if (current instanceof Line) { Line line = (Line) current; if (camera.getType() == Camera.PERSPECTIVE) { ! dist = (line.getOrigin().minus(v)).length() * scale; } Vertex tip = line.tip(dist / 16 + dist / 20); --- 1627,1641 ---- if (current instanceof Line) { Line line = (Line) current; + + Vertex origin = line.getOrigin(); + Vertex direction = line.getDirection(); + direction.scale(View.gridSize() * 2); + Vertex from = origin.minus(direction); + Vertex to = origin.add(direction); + Edge constructor = new Edge(from, to); + constructor.setConstructor(true); + if (camera.getType() == Camera.PERSPECTIVE) { ! dist = (origin.minus(v)).length() * scale; } Vertex tip = line.tip(dist / 16 + dist / 20); *************** *** 1616,1619 **** --- 1643,1649 ---- drawVertexHit(tip); popName(gl); + pushName(gl, constructor); + drawEdge(constructor); + popName(gl); } } |