[Bprocessor-commit] gl/src/net/sourceforge/bprocessor/gl/view AbstractView.java,1.43,1.44
Status: Pre-Alpha
Brought to you by:
henryml
From: Michael L. <he...@us...> - 2005-10-24 10:27:52
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Update of /cvsroot/bprocessor/gl/src/net/sourceforge/bprocessor/gl/view In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv5603/src/net/sourceforge/bprocessor/gl/view Modified Files: AbstractView.java Log Message: Made it easier to hit a vertex (but now it is too easy). Index: AbstractView.java =================================================================== RCS file: /cvsroot/bprocessor/gl/src/net/sourceforge/bprocessor/gl/view/AbstractView.java,v retrieving revision 1.43 retrieving revision 1.44 diff -C2 -d -r1.43 -r1.44 *** AbstractView.java 21 Oct 2005 11:57:09 -0000 1.43 --- AbstractView.java 24 Oct 2005 10:27:28 -0000 1.44 *************** *** 193,201 **** gl = gld.getGL(); glu = gld.getGLU(); ! this.width = gld.getSize().getWidth(); ! this.height = gld.getSize().getHeight(); ! ! this.aspect = this.width / this.height; gl.glClearColor(0.7f, 0.7f, 0.7f, 0.0f); --- 193,205 ---- gl = gld.getGL(); glu = gld.getGLU(); + GLUtesselator tess = glu.gluNewTess(); + glu.gluBeginPolygon(tess); + glu.gluEndPolygon(tess); + glu.gluDeleteTess(tess); + // TODO Initialize tesselation... + AbstractView.width = gld.getSize().getWidth(); + AbstractView.height = gld.getSize().getHeight(); ! AbstractView.aspect = AbstractView.width / AbstractView.height; gl.glClearColor(0.7f, 0.7f, 0.7f, 0.0f); *************** *** 693,697 **** if (o instanceof Vertex) { Vertex v = (Vertex) o; ! gl.glPointSize(5.0f); gl.glBegin(GL.GL_POINTS); gl.glVertex3d(v.getX(), v.getY(), v.getZ()); --- 697,701 ---- if (o instanceof Vertex) { Vertex v = (Vertex) o; ! gl.glPointSize(7.0f); gl.glBegin(GL.GL_POINTS); gl.glVertex3d(v.getX(), v.getY(), v.getZ()); *************** *** 813,817 **** gl.glPushMatrix(); gl.glTranslated(v.getX(), v.getY(), v.getZ()); ! glu.gluSphere(ball, 0.2, 8, 8); gl.glPopMatrix(); } --- 817,821 ---- gl.glPushMatrix(); gl.glTranslated(v.getX(), v.getY(), v.getZ()); ! glu.gluSphere(ball, 0.5, 8, 8); gl.glPopMatrix(); } |