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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>boxedwine Source changes</title><link>https://sourceforge.net/p/boxedwine/source/</link><description>Recent changes to Source repository in boxedwine project</description><atom:link href="https://sourceforge.net/p/boxedwine/source/feed" rel="self"/><language>en</language><lastBuildDate>Fri, 23 Apr 2021 00:14:54 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/boxedwine/source/feed" rel="self" type="application/rss+xml"/><item><title>if an error happens, show it in a popup.</title><link>https://sourceforge.net/p/boxedwine/source/ci/5584a777307cba1790c179fdc6317269d0b5ef79/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;if an error happens, show it in a popup.&lt;br/&gt;&lt;a href="/p/boxedwine/source/ci/5584a777307cba1790c179fdc6317269d0b5ef79/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Bryant</dc:creator><pubDate>Fri, 23 Apr 2021 00:14:54 -0000</pubDate><guid>https://sourceforge.net/p/boxedwine/source/ci/5584a777307cba1790c179fdc6317269d0b5ef79/</guid></item><item><title>OpenSSL will now be embedded in the build for Mac.  Now a Universal binary works on M1 and x64 for the normal core.</title><link>https://sourceforge.net/p/boxedwine/source/ci/ec7274d5f7c1541c15c214ee1fde1e8b5dad3414/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;OpenSSL will now be embedded in the build for Mac.  Now a Universal binary works on M1 and x64 for the normal core.&lt;br/&gt;&lt;a href="/p/boxedwine/source/ci/ec7274d5f7c1541c15c214ee1fde1e8b5dad3414/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Bryant</dc:creator><pubDate>Thu, 22 Apr 2021 21:17:02 -0000</pubDate><guid>https://sourceforge.net/p/boxedwine/source/ci/ec7274d5f7c1541c15c214ee1fde1e8b5dad3414/</guid></item><item><title>Merge branch 'james/mac_m1_build_for_normal_core'</title><link>https://sourceforge.net/p/boxedwine/source/ci/376940384c171484bb428e77768b50b4485e8a86/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Merge branch 'james/mac_m1_build_for_normal_core'&lt;br/&gt;&lt;a href="/p/boxedwine/source/ci/376940384c171484bb428e77768b50b4485e8a86/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Bryant</dc:creator><pubDate>Thu, 22 Apr 2021 19:42:39 -0000</pubDate><guid>https://sourceforge.net/p/boxedwine/source/ci/376940384c171484bb428e77768b50b4485e8a86/</guid></item><item><title>Updated the OpenSSL library and xcode project file to support the M1 chip</title><link>https://sourceforge.net/p/boxedwine/source/ci/8f523003b8e154d1177b15051f944fdfdc4d1b1c/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Updated the OpenSSL library and xcode project file to support the M1 chip&lt;br/&gt;&lt;a href="/p/boxedwine/source/ci/8f523003b8e154d1177b15051f944fdfdc4d1b1c/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Bryant</dc:creator><pubDate>Thu, 22 Apr 2021 19:01:59 -0000</pubDate><guid>https://sourceforge.net/p/boxedwine/source/ci/8f523003b8e154d1177b15051f944fdfdc4d1b1c/</guid></item><item><title>Merge branch 'james/bit_instruction_fix'</title><link>https://sourceforge.net/p/boxedwine/source/ci/d2f02e34c437b2620056b032317932811976fb22/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Merge branch 'james/bit_instruction_fix'&lt;br/&gt;&lt;a href="/p/boxedwine/source/ci/d2f02e34c437b2620056b032317932811976fb22/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Bryant</dc:creator><pubDate>Thu, 22 Apr 2021 00:21:42 -0000</pubDate><guid>https://sourceforge.net/p/boxedwine/source/ci/d2f02e34c437b2620056b032317932811976fb22/</guid></item><item><title>Updated on 16-bit memory addresses calculated for bit instructions.  Thanks to jmarsh on vogons for pointing out how to do this.</title><link>https://sourceforge.net/p/boxedwine/source/ci/77bf5641d1c646f95577266698a9a4beadde8271/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Updated on 16-bit memory addresses calculated for bit instructions.  Thanks to jmarsh on vogons for pointing out how to do this.&lt;br/&gt;&lt;a href="/p/boxedwine/source/ci/77bf5641d1c646f95577266698a9a4beadde8271/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Bryant</dc:creator><pubDate>Wed, 21 Apr 2021 17:23:58 -0000</pubDate><guid>https://sourceforge.net/p/boxedwine/source/ci/77bf5641d1c646f95577266698a9a4beadde8271/</guid></item><item><title>Fixed a bug when relaunching a boxedwine game/app from the UI in the same process.  When the previous game/app was torn down, it didn't clear out a global variable.</title><link>https://sourceforge.net/p/boxedwine/source/ci/06328fa1c8bc2e7eba1731a20df76d78a8fbe50c/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Fixed a bug when relaunching a boxedwine game/app from the UI in the same process.  When the previous game/app was torn down, it didn't clear out a global variable.&lt;br/&gt;&lt;a href="/p/boxedwine/source/ci/06328fa1c8bc2e7eba1731a20df76d78a8fbe50c/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Bryant</dc:creator><pubDate>Tue, 20 Apr 2021 22:00:37 -0000</pubDate><guid>https://sourceforge.net/p/boxedwine/source/ci/06328fa1c8bc2e7eba1731a20df76d78a8fbe50c/</guid></item><item><title>stop emulator if error occurred during setup</title><link>https://sourceforge.net/p/boxedwine/source/ci/7ba7a0dcd1e785b5d768c9767f9b1b4a062345e4/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;stop emulator if error occurred during setup&lt;br/&gt;&lt;a href="/p/boxedwine/source/ci/7ba7a0dcd1e785b5d768c9767f9b1b4a062345e4/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kevin odwyer</dc:creator><pubDate>Wed, 07 Apr 2021 11:50:46 -0000</pubDate><guid>https://sourceforge.net/p/boxedwine/source/ci/7ba7a0dcd1e785b5d768c9767f9b1b4a062345e4/</guid></item><item><title>Merge branch 'james/20.1.2/Fixes'</title><link>https://sourceforge.net/p/boxedwine/source/ci/99afcbd408b42e58078dcb14bad204500f07aa7e/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Merge branch 'james/20.1.2/Fixes'&lt;br/&gt;&lt;a href="/p/boxedwine/source/ci/99afcbd408b42e58078dcb14bad204500f07aa7e/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Bryant</dc:creator><pubDate>Wed, 10 Mar 2021 22:36:38 -0000</pubDate><guid>https://sourceforge.net/p/boxedwine/source/ci/99afcbd408b42e58078dcb14bad204500f07aa7e/</guid></item><item><title>SDL uses WASAPI for sound by default.  For some reason this doesn't work on Windows 7 and will just hang the audio and app.  To get around this I will set the environment variable, SDL_AUDIODRIVER,...</title><link>https://sourceforge.net/p/boxedwine/source/ci/eb8d132f5d5e642d8eacdbc17bf59542d1008e94/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;SDL uses WASAPI for sound by default.  For some reason this doesn't work on Windows 7 and will just hang the audio and app.  To get around this I will set the environment variable, SDL_AUDIODRIVER, to directsound on Windows 7.  Thanks to GOG.com QA for finding this Windows 7 issue&lt;br/&gt;&lt;a href="/p/boxedwine/source/ci/eb8d132f5d5e642d8eacdbc17bf59542d1008e94/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Bryant</dc:creator><pubDate>Wed, 10 Mar 2021 21:24:58 -0000</pubDate><guid>https://sourceforge.net/p/boxedwine/source/ci/eb8d132f5d5e642d8eacdbc17bf59542d1008e94/</guid></item></channel></rss>