I'm using BoxedWine Sept 18, 2019 version using a windows xp virtual machine and I need help trying to install a .exe file on BoxedWine, when I go to "Install", added a setup file location and clicked ok. Once I clicked on Ok, it asks me to create a shortcut. the only option to create a shortcut is Browse. I tried clicking Ok, but it doesn't let me, is there a way to solve this problem?
Alright so If I want to ask questions and help, I should consider asking on github?
Currently I'm working on Vulkan, Wine 6 and Wine 7. If you want to ask questions or get the latest code, you should go over to github https://github.com/danoon2/Boxedwine
Hi, I'm new to sourceforge and new to this forum. I was wondering if BoxedWine is still getting/receiving more updates in 2022.
if an error happens, show it in a popup.
I was testing the boxedwine web version and I found out that adobe flash player 11 projector works just fine on it. I have attached a ZIP file with some sample SWF files and the flash player executable. Although some games run quite slowly, it runs, which is really cool and I think it deserves being put onto the website. https://drive.google.com/file/d/1iFa6QyNbYMGH6MJ_LAMx3tQ1ucVz1Hh2/view?usp=sharing
OpenSSL will now be embedded in the build for Mac. Now a Universal binary works on M1 and x64 for the normal core.
Merge branch 'james/mac_m1_build_for_normal_core'
Updated the OpenSSL library and xcode project file to support the M1 chip
Merge branch 'james/bit_instruction_fix'
Updated on 16-bit memory addresses calculated for bit instructions. Thanks to jmarsh on vogons for pointing out how to do this.
Fixed a bug when relaunching a boxedwine game/app from the UI in the same process. When the previous game/app was torn down, it didn't clear out a global variable.
stop emulator if error occurred during setup
Merge branch 'james/20.1.2/Fixes'
SDL uses WASAPI for sound by default. For some reason this doesn't work on Windows 7 and will just hang the audio and app. To get around this I will set the environment variable, SDL_AUDIODRIVER, to directsound on Windows 7. Thanks to GOG.com QA for finding this Windows 7 issue
Merge branch 'james/OpenGL'
#37 OpenGL: fixed glReadPixels when packing is used. Added the ability to show windows immediately to the UI. Part 2
#37 OpenGL: fixed glReadPixels when packing is used. Added the ability to show windows immediately to the UI.
#37 OpenGL: fixed marshing for glFeedbackBuffer and glInterleavedArrays
#37 Some simple OpenGL seem to fail if I hide the OpenGL window during creation. Add flag dontHideNewWindows to disable Boxedwine's feature of hiding Windows during creation and showing them when it looks like they will be used. Also implemented glInterleavedArrays call for x64, still need to do the marshalling for other platforms.
Merge branch 'james/minor_stuff'
Including the name for an instruction will now work on release build, exception for emscripten. Empscriten will just return "unknown" for instruction name in order to keep code size down.
Unhandled illegal instruction will now print out the name of the instruction
Added license.txt to the project
Posix fix. Full tilt now works. When the same memory was remapped to another dll, the cached dynamic code associated with the previous dll was not cleared.
emscripten - add handling for -env
Added an extra condition to a unit test and the decoder will longer crash if it comes across an invalid instruction, instead it will just stop decoding and return with the last instruction set to invalid
support setting ENV variables
emscripten - workaround for undefined symbol: __sys_shutdown
non-working at this stage
more recent gl4es lib. Also subsumed gl4es props into env param
more recent build
automate manual changes to emscripten output
testing
Updated buildjsgl4es.sh to include new sdl platform files
Emscripten will always show the OpenGL window
no need to modify gl4es lib. set env vars from shell file instead
success. Able to at least run wglgears with gl4es and emscripten
newer build of gl4es supports textures
tidy up gl4es integration into emscripten build. Now builds with extensions
Fixed the Windows build
Merge branch 'emscripten/integrate-gl4es' of https://git.code.sf.net/p/boxedwine/source into emscripten/integrate-gl4es
more recent gl4es lib. Also subsumed gl4es props into env param
automate manual changes to emscripten output
Simde update: added some missing files
Merge branch 'james/simde_update'
SIMDe update, simde_mm_cvt_ss2si
SIMDe update: fixed linux builds
SIMDe update: fixed mac build
Forgot to add some new files for the SIMDe update
Updated SIMDe to 0.7.0
no need to modify gl4es lib. set env vars from shell file instead
Merge branch 'james/minor_refactoring_around_binary_translation'
Missed a part of the binary translator refactoring
Minor refactoring around binary translation
Merge branch 'james/separate_platform_threads_by_chip'
platformThreads will now be separated out by chip
Merge branch 'james/FPU_Unit_Test'
Added unit tests for 3rd group of FPU instructions
Merge branch 'james/More_Bit_unit_tests'
Added more unit tests, should now be done with the bit instructions
Merge branch 'james/Btc_fix'
Added BTC and BTR unit tests. Found a bug with the 32 bit version of BTC where it used the 16 bit code instead.
Some minor refactoring of the FPU to make it easier to work with for binary translators.
Unit tests for Loop and Jcxz
Fixed an issue with the previous checkin that broke the unit test build for normal non dynamic cores
Add unit test for LoopZ and LoopNZ. This found a bug in the dynamic cores for the 16-bit version of LoopZ.
Unit test for setcc instruction
Unit test for bswap instructions
Unit test for cmpxchg8b
Dynamic cores: since the x86 bswap instruction has a native equivalent on all 3 currently supported dynamic cpu's, it will now use those native instructions. bswap will now take 3 native instructions instead of 6.
Fixed a dynamic armv7 bug with the 16-bit signed comparison versions of cmov
Added cmov unit test
newer build of gl4es supports textures
Added unit test to scas instruction
Merge branch 'james/20.1.2/Fixes'
Added the ability to set vsync
Unit test of lods instruction
Vsync will default to disabled
Updated change log
Merge branch 'james/20.1.2/Fixes'
Added unit tests for the stos instruction
Enter instruction used the wrong value for the level
rename createFolder to createPath
Merge branch 'james/20.1.2/Fixes'
Will now prevent the mouse from moving into the letter box region when in fullscreenAspect mode
commented out a couple of unit tests that are giving emscripten trouble.
Fixed the project file for MSVC, it will now show the filter/folders again
Emscriptem seems to get stuck on this test
Merge branch 'james/20.1.2/Fixes'
Added the ability for the full screen option to keep aspect ratio using the new command line argument: -fullscreenAspect.
Merge branch 'james/20.1.2/Fixes'
When scaling the screen, the wrong scale was used for the X coord when getting the mouse position.
Fixed an issue with the mac x64 build that causes it crash while starting
Merge branch 'james/ARMv8'
Added bound unit test
Fixed Linux x64 build
Fixed the XCode build for x64
Fixed Linux 32-bit