Activity for BoxedWine

  • Victor Victor posted a comment on discussion General Discussion

    I'm using BoxedWine Sept 18, 2019 version using a windows xp virtual machine and I need help trying to install a .exe file on BoxedWine, when I go to "Install", added a setup file location and clicked ok. Once I clicked on Ok, it asks me to create a shortcut. the only option to create a shortcut is Browse. I tried clicking Ok, but it doesn't let me, is there a way to solve this problem?

  • Victor Victor posted a comment on discussion General Discussion

    Alright so If I want to ask questions and help, I should consider asking on github?

  • James Bryant James Bryant posted a comment on discussion General Discussion

    Currently I'm working on Vulkan, Wine 6 and Wine 7. If you want to ask questions or get the latest code, you should go over to github https://github.com/danoon2/Boxedwine

  • Victor Victor posted a comment on discussion General Discussion

    Hi, I'm new to sourceforge and new to this forum. I was wondering if BoxedWine is still getting/receiving more updates in 2022.

  • James Bryant James Bryant committed [5584a7]

    if an error happens, show it in a popup.

  • ayunami2000 ayunami2000 posted a comment on discussion General Discussion

    I was testing the boxedwine web version and I found out that adobe flash player 11 projector works just fine on it. I have attached a ZIP file with some sample SWF files and the flash player executable. Although some games run quite slowly, it runs, which is really cool and I think it deserves being put onto the website. https://drive.google.com/file/d/1iFa6QyNbYMGH6MJ_LAMx3tQ1ucVz1Hh2/view?usp=sharing

  • James Bryant committed [ec7274]

    OpenSSL will now be embedded in the build for Mac. Now a Universal binary works on M1 and x64 for the normal core.

  • James Bryant James Bryant committed [376940]

    Merge branch 'james/mac_m1_build_for_normal_core'

  • James Bryant committed [8f5230]

    Updated the OpenSSL library and xcode project file to support the M1 chip

  • James Bryant James Bryant committed [d2f02e]

    Merge branch 'james/bit_instruction_fix'

  • James Bryant James Bryant committed [77bf56]

    Updated on 16-bit memory addresses calculated for bit instructions. Thanks to jmarsh on vogons for pointing out how to do this.

  • James Bryant James Bryant committed [06328f]

    Fixed a bug when relaunching a boxedwine game/app from the UI in the same process. When the previous game/app was torn down, it didn't clear out a global variable.

  • Kevin O'Dwyer Kevin O'Dwyer committed [7ba7a0]

    stop emulator if error occurred during setup

  • James Bryant James Bryant committed [99afcb]

    Merge branch 'james/20.1.2/Fixes'

  • James Bryant James Bryant committed [eb8d13]

    SDL uses WASAPI for sound by default. For some reason this doesn't work on Windows 7 and will just hang the audio and app. To get around this I will set the environment variable, SDL_AUDIODRIVER, to directsound on Windows 7. Thanks to GOG.com QA for finding this Windows 7 issue

  • James Bryant James Bryant committed [9374c8]

    Merge branch 'james/OpenGL'

  • James Bryant James Bryant committed [01f8ee]

    #37 OpenGL: fixed glReadPixels when packing is used. Added the ability to show windows immediately to the UI. Part 2

  • James Bryant James Bryant committed [7da29e]

    #37 OpenGL: fixed glReadPixels when packing is used. Added the ability to show windows immediately to the UI.

  • James Bryant James Bryant committed [570a6e]

    #37 OpenGL: fixed marshing for glFeedbackBuffer and glInterleavedArrays

  • James Bryant James Bryant committed [79a38b]

    #37 Some simple OpenGL seem to fail if I hide the OpenGL window during creation. Add flag dontHideNewWindows to disable Boxedwine's feature of hiding Windows during creation and showing them when it looks like they will be used. Also implemented glInterleavedArrays call for x64, still need to do the marshalling for other platforms.

  • James Bryant James Bryant committed [a31174]

    Merge branch 'james/minor_stuff'

  • James Bryant James Bryant committed [a967f1]

    Including the name for an instruction will now work on release build, exception for emscripten. Empscriten will just return "unknown" for instruction name in order to keep code size down.

  • James Bryant James Bryant committed [6b01c1]

    Unhandled illegal instruction will now print out the name of the instruction

  • James Bryant James Bryant committed [f08ef7]

    Added license.txt to the project

  • James Bryant James Bryant committed [d26ab3]

    Posix fix. Full tilt now works. When the same memory was remapped to another dll, the cached dynamic code associated with the previous dll was not cleared.

  • Kevin O'Dwyer Kevin O'Dwyer committed [62da9e]

    emscripten - add handling for -env

  • James Bryant James Bryant committed [fb3cf5]

    Added an extra condition to a unit test and the decoder will longer crash if it comes across an invalid instruction, instead it will just stop decoding and return with the last instruction set to invalid

  • Kevin O'Dwyer Kevin O'Dwyer committed [b771cf]

    support setting ENV variables

  • Kevin O'Dwyer Kevin O'Dwyer committed [723f35]

    emscripten - workaround for undefined symbol: __sys_shutdown

  • Kevin O'Dwyer Kevin O'Dwyer committed [7507e0]

    non-working at this stage

  • Kevin O'Dwyer Kevin O'Dwyer committed [652578]

    more recent gl4es lib. Also subsumed gl4es props into env param

  • Kevin O'Dwyer Kevin O'Dwyer committed [5fe9d1]

    more recent build

  • Kevin O'Dwyer Kevin O'Dwyer committed [576606]

    automate manual changes to emscripten output

  • Kevin O'Dwyer Kevin O'Dwyer committed [851322]

    testing

  • Kevin O'Dwyer Kevin O'Dwyer committed [112459]

    Updated buildjsgl4es.sh to include new sdl platform files

  • Kevin O'Dwyer Kevin O'Dwyer committed [c728a9]

    Emscripten will always show the OpenGL window

  • Kevin O'Dwyer Kevin O'Dwyer committed [075e35]

    no need to modify gl4es lib. set env vars from shell file instead

  • Kevin O'Dwyer Kevin O'Dwyer committed [d009ea]

    success. Able to at least run wglgears with gl4es and emscripten

  • Kevin O'Dwyer Kevin O'Dwyer committed [cea8cf]

    newer build of gl4es supports textures

  • Kevin O'Dwyer Kevin O'Dwyer committed [a70d00]

    tidy up gl4es integration into emscripten build. Now builds with extensions

  • Kevin O'Dwyer Kevin O'Dwyer committed [288d0e]

    Fixed the Windows build

  • Kevin O'Dwyer Kevin O'Dwyer committed [d38de8]

    Merge branch 'emscripten/integrate-gl4es' of https://git.code.sf.net/p/boxedwine/source into emscripten/integrate-gl4es

  • Kevin O'Dwyer Kevin O'Dwyer committed [fc3378]

    more recent gl4es lib. Also subsumed gl4es props into env param

  • Kevin O'Dwyer Kevin O'Dwyer committed [e449a3]

    automate manual changes to emscripten output

  • James Bryant James Bryant committed [304f72]

    Simde update: added some missing files

  • James Bryant James Bryant committed [21b385]

    Merge branch 'james/simde_update'

  • James Bryant James Bryant committed [8ff36a]

    SIMDe update, simde_mm_cvt_ss2si

  • James Bryant James Bryant committed [df150b]

    SIMDe update: fixed linux builds

  • James Bryant committed [df1037]

    SIMDe update: fixed mac build

  • James Bryant James Bryant committed [8bd846]

    Forgot to add some new files for the SIMDe update

  • James Bryant James Bryant committed [3fb937]

    Updated SIMDe to 0.7.0

  • Kevin O'Dwyer Kevin O'Dwyer committed [8581e7]

    no need to modify gl4es lib. set env vars from shell file instead

  • James Bryant James Bryant committed [343b33]

    Merge branch 'james/minor_refactoring_around_binary_translation'

  • James Bryant James Bryant committed [5b0331]

    Missed a part of the binary translator refactoring

  • James Bryant James Bryant committed [5f6220]

    Minor refactoring around binary translation

  • James Bryant James Bryant committed [d87cbf]

    Merge branch 'james/separate_platform_threads_by_chip'

  • James Bryant James Bryant committed [6d1295]

    platformThreads will now be separated out by chip

  • James Bryant James Bryant committed [006762]

    Merge branch 'james/FPU_Unit_Test'

  • James Bryant James Bryant committed [6e76eb]

    Added unit tests for 3rd group of FPU instructions

  • James Bryant James Bryant committed [54126a]

    Merge branch 'james/More_Bit_unit_tests'

  • James Bryant James Bryant committed [120219]

    Added more unit tests, should now be done with the bit instructions

  • James Bryant James Bryant committed [e73bc0]

    Merge branch 'james/Btc_fix'

  • James Bryant James Bryant committed [3280a2]

    Added BTC and BTR unit tests. Found a bug with the 32 bit version of BTC where it used the 16 bit code instead.

  • James Bryant James Bryant committed [4fce80]

    Some minor refactoring of the FPU to make it easier to work with for binary translators.

  • James Bryant James Bryant committed [d37a0f]

    Unit tests for Loop and Jcxz

  • James Bryant James Bryant committed [0d5415]

    Fixed an issue with the previous checkin that broke the unit test build for normal non dynamic cores

  • James Bryant James Bryant committed [d89977]

    Add unit test for LoopZ and LoopNZ. This found a bug in the dynamic cores for the 16-bit version of LoopZ.

  • James Bryant James Bryant committed [7b9df4]

    Unit test for setcc instruction

  • James Bryant James Bryant committed [6abd52]

    Unit test for bswap instructions

  • James Bryant James Bryant committed [4463b8]

    Unit test for cmpxchg8b

  • James Bryant James Bryant committed [3429e0]

    Dynamic cores: since the x86 bswap instruction has a native equivalent on all 3 currently supported dynamic cpu's, it will now use those native instructions. bswap will now take 3 native instructions instead of 6.

  • James Bryant James Bryant committed [f39c88]

    Fixed a dynamic armv7 bug with the 16-bit signed comparison versions of cmov

  • James Bryant James Bryant committed [003c57]

    Added cmov unit test

  • Kevin O'Dwyer Kevin O'Dwyer committed [b0d5ea]

    newer build of gl4es supports textures

  • James Bryant James Bryant committed [4954fa]

    Added unit test to scas instruction

  • James Bryant James Bryant committed [49cd71]

    Merge branch 'james/20.1.2/Fixes'

  • James Bryant James Bryant committed [ba5ae9]

    Added the ability to set vsync

  • James Bryant James Bryant committed [b5f7c3]

    Unit test of lods instruction

  • James Bryant James Bryant committed [816561]

    Vsync will default to disabled

  • James Bryant James Bryant committed [f92492]

    Updated change log

  • James Bryant James Bryant committed [5db12f]

    Merge branch 'james/20.1.2/Fixes'

  • James Bryant James Bryant committed [eb1d19]

    Added unit tests for the stos instruction

  • James Bryant James Bryant committed [de5041]

    Enter instruction used the wrong value for the level

  • Kevin O'Dwyer Kevin O'Dwyer committed [f35755]

    rename createFolder to createPath

  • James Bryant James Bryant committed [8fe73b]

    Merge branch 'james/20.1.2/Fixes'

  • James Bryant James Bryant committed [6f432b]

    Will now prevent the mouse from moving into the letter box region when in fullscreenAspect mode

  • James Bryant James Bryant committed [fb3b42]

    commented out a couple of unit tests that are giving emscripten trouble.

  • James Bryant James Bryant committed [1b0e36]

    Fixed the project file for MSVC, it will now show the filter/folders again

  • James Bryant James Bryant committed [0b7f64]

    Emscriptem seems to get stuck on this test

  • James Bryant James Bryant committed [af07d7]

    Merge branch 'james/20.1.2/Fixes'

  • James Bryant James Bryant committed [00470c]

    Added the ability for the full screen option to keep aspect ratio using the new command line argument: -fullscreenAspect.

  • James Bryant James Bryant committed [01f526]

    Merge branch 'james/20.1.2/Fixes'

  • James Bryant James Bryant committed [7a73d9]

    When scaling the screen, the wrong scale was used for the X coord when getting the mouse position.

  • James Bryant committed [0d7484]

    Fixed an issue with the mac x64 build that causes it crash while starting

  • James Bryant James Bryant committed [edeec5]

    Merge branch 'james/ARMv8'

  • James Bryant James Bryant committed [e4c448]

    Added bound unit test

  • James Bryant committed [352a93]

    Fixed Linux x64 build

  • James Bryant committed [0456e4]

    Fixed the XCode build for x64

  • James Bryant committed [d051a3]

    Fixed Linux 32-bit

  • BoxedWine BoxedWine released /Builds/Readme.txt

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