[Botzilla-discuss] Re: Botzilla: More compile issues
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sjbaker
From: Stephen J B. <sj...@li...> - 2006-02-06 20:44:51
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It looks like the new source file 'Collectables.cxx' has not been added into the project file. If you get it to work, please email me the new Project file and I'll add it into the distribution. Brent Weatherall wrote: > Steve, > > Since you are having trouble with tsome of the e-mail, I am sending > you this one again. I already sent you this problem yesterday, but I > just want to be sure you get it. I fixed the line you suggested, and now > I am having linker issues. I checked the project setings between the old > and new and I can't see anyting really different. I am a little stumped. > Here is the error message: > > " > > ------ Build started: Project: zilla, Configuration: Debug Win32 ------ > > Linking... > > LINK : warning LNK4098: defaultlib 'LIBCMTD' conflicts with use of other > libs; use /NODEFAULTLIB:library > > gfx.obj : error LNK2019: unresolved external symbol "void __cdecl > drawCollectables(void)" (?drawCollectables@@YAXXZ) referenced in > function "void __cdecl drawEverything(void)" (?drawEverything@@YAXXZ) > > main.obj : error LNK2019: unresolved external symbol "void __cdecl > updateCollectables(void)" (?updateCollectables@@YAXXZ) referenced in > function _main > > main.obj : error LNK2019: unresolved external symbol "void __cdecl > initCollectables(void)" (?initCollectables@@YAXXZ) referenced in > function _main > > Zilla.obj : error LNK2019: unresolved external symbol "class Collectable > * __cdecl getCollectable(int)" (?getCollectable@@YAPAVCollectable@@H@Z) > referenced in function "private: void __thiscall > Zilla::updateMotion(void)" (?updateMotion@Zilla@@AAEXXZ) > > Debug/zilla_d.exe : fatal error LNK1120: 4 unresolved externals > > Build log was saved at "file://c:\Documents and > Settings\Lmw\Desktop\Botzilla\zilla-1.0.0\Debug\BuildLog.htm" > > zilla - 5 error(s), 1 warning(s) > > > > ---------------------- Done ---------------------- > > Build: 0 succeeded, 1 failed, 0 skipped > > " > > Thanks. > > Brent -- ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://www.sjbaker.org |