[Botzilla-discuss] Welcome!
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From: steve <sjb...@ai...> - 2006-02-02 03:55:45
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I see a bunch of new subscriptions to the Botzilla-discuss list, so WELCOME one and all! This year's Engineering Week Botzilla contest will be a lot like last year's - except that I'm changing some details of the rules of the contest in an effort to make things a little more exciting. The new revision of the control software isn't *quite* ready, but a lot of it will be similar to last year and the final version will be out in time for you guys to work on it over the weekend. If you havn't already done so, I suggest you grab last years version from the BotZilla web site (http://botzilla.sf.net), read the rules, play with some of the robots from last year (who's source code is provided for you to practice against). Use this mailing list to ask questions, report problems and generally talk strategies. The innovations that are going in for this year are: 1) The ability for Bots to move slowly backwards. 2) Powerups that you can collect just by walking into them. 3) (By popular request) Speech balloons to allow you to 'trash talk' the opposition (but PLEASE keep it clean - there may be kids watching - and your boss will certainly be there!) 4) The ability to find out the status of other bots that are in visual range (eg health and power rating). These will (I believe) subtly alter the balance of play towards a more dynamic style. Sitting in the corner and waiting for something to happen should become a losing strategy if your opponent is out there grabbing the powerup tokens. Mindlessly charging into the enemy will be less attractive if you can see he has more power than you and since you can now reverse, you can safely back away from a confrontation you think you may lose. I'll post more details on Friday evening with the new software release. |