It looks like my ISP (airmail.net) somehow ended up on a SpamCop list
and my emails from home were all being bounced by the SourceForge list
server...and for the same reason, also by L3's mail server. So not
only could I not reply to people's questions directly on the list - but
I couldn't email their L3 addresses either!
1) I'm working on extending the distance that robots can see - but there
is a performance issue with making the range too long. The new
MAP_SIZE will be 61). I'll commit that change tonight.
2) The 'finite()' function in Zilla.cxx appears not to exist in at
least some version of MSVC. If this causes you to fail to compile
the city simulator, please replace that function with 'true'.
I think there is a better fix - but that'll get you going for now.
Sorry for these last-minute changes. I had much less time to prepare
this year than I did last year.
Hopefully my email will be OK tonight.
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The second law of Frisbee throwing states: "Never precede any maneuver
by a comment more predictive than "Watch this!"...it turns out that
this also applies to writing Fragment Shaders.
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Steve Baker (817)619-2657 (Vox/Vox-Mail)
L3Com/Link Simulation & Training (817)619-2466 (Fax)
Work: sj...@li... http://www.link.com
Home: sjb...@ai... http://www.sjbaker.org
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