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From: Kretz, W. L. @ L. <william.l.kretz@L-3com.com> - 2006-02-23 17:05:34
|
MMmmmm....chili.... =20 Oh, and good idea Richard. =20 Bill ________________________________ From: bot...@li... [mailto:bot...@li...] On Behalf Of Tilton, Richard W. @ Link Sent: Thursday, February 23, 2006 11:33 AM To: bot...@li... Subject: RE: [Botzilla-discuss] What is the status of Tuesday's Tournament ? Chili cook-off gets away with it by just calling for teams - not necessarily F16 v F18 or Avionics v Visual. The teams may naturally form along those lines anyway, but it is not promoted as a such. =20 Richard ________________________________ From: bot...@li... on behalf of meo...@ju... Sent: Wed 2/22/2006 9:17 PM To: bot...@li... Subject: Re: [Botzilla-discuss] What is the status of Tuesday's Tournament ? >Management are VERY much against setting one product team against >another - they see it as promoting an "us and them" situation that >would be detrimental to company spirit. Personally, I think that's >just bogus and the benefits of building team spirit is worth it. Hmm....getting together and competing against another product group that most of us never interact with....and that's a bad thing? I have seen that many of the product groups, and even the product lines have been "locked in" and rarely interact outside their product groups. I for one rarely know, for example, what the other product groups are doing with code I only wrote a few months ago. In fact, one of the engineers loved a change I made that he incorporate into his load. This is not a criticsm of L-3, it happens everywhere. I thing getting engineers together and competing is a great thing (can we say golf?) I have learned more about the company and other products by the interaction with other people in competitive aspects. And afterwards everyone goes out and has a beer (or other beverage of choice) and we talk about what a great time we had.=20 I'm probably preaching to the choir. ________________________________________________________________________ Try Juno Platinum for Free! Then, only $9.95/month! Unlimited Internet Access with 1GB of Email Storage. Visit http://www.juno.com/value to sign up today! ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=3Dk&kid=110944&bid$1720&dat=121642 _______________________________________________ Botzilla-discuss mailing list Bot...@li... https://lists.sourceforge.net/lists/listinfo/botzilla-discuss |
From: Tilton, R. W. @ L. <richard.tilton@L-3com.com> - 2006-02-23 16:38:32
|
Chili cook-off gets away with it by just calling for teams - not = necessarily F16 v F18 or Avionics v Visual. The teams may naturally form = along those lines anyway, but it is not promoted as a such. =20 Richard ________________________________ From: bot...@li... on behalf of = meo...@ju... Sent: Wed 2/22/2006 9:17 PM To: bot...@li... Subject: Re: [Botzilla-discuss] What is the status of Tuesday's = Tournament ? >Management are VERY much against setting one product team against >another - they see it as promoting an "us and them" situation that >would be detrimental to company spirit. Personally, I think that's >just bogus and the benefits of building team spirit is worth it. Hmm....getting together and competing against another product group that = most of us never interact with....and that's a bad thing? I have seen = that many of the product groups, and even the product lines have been = "locked in" and rarely interact outside their product groups. I for one = rarely know, for example, what the other product groups are doing with = code I only wrote a few months ago. In fact, one of the engineers loved = a change I made that he incorporate into his load. This is not a = criticsm of L-3, it happens everywhere. I thing getting engineers = together and competing is a great thing (can we say golf?) I have = learned more about the company and other products by the interaction = with other people in competitive aspects. And afterwards everyone goes = out and has a beer (or other beverage of choice) and we talk about what = a great time we had.=20 I'm probably preaching to the choir. ________________________________________________________________________ Try Juno Platinum for Free! Then, only $9.95/month! Unlimited Internet Access with 1GB of Email Storage. Visit http://www.juno.com/value to sign up today! ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting = language that extends applications into web and mobile media. Attend the live = webcast and join the prime developer group breaking into this new coding = territory! http://sel.as-us.falkag.net/sel?cmd=3Dk&kid=110944&bid$1720&dat=121642 _______________________________________________ Botzilla-discuss mailing list Bot...@li... https://lists.sourceforge.net/lists/listinfo/botzilla-discuss |
From: <meo...@ju...> - 2006-02-23 03:18:17
|
>Management are VERY much against setting one product team against >another - they see it as promoting an "us and them" situation that >would be detrimental to company spirit. Personally, I think that's >just bogus and the benefits of building team spirit is worth it. Hmm....getting together and competing against another product group that= most of us never interact with....and that's a bad thing? I have seen = that many of the product groups, and even the product lines have been "l= ocked in" and rarely interact outside their product groups. I for one r= arely know, for example, what the other product groups are doing with co= de I only wrote a few months ago. In fact, one of the engineers loved a= change I made that he incorporate into his load. This is not a critics= m of L-3, it happens everywhere. I thing getting engineers together and= competing is a great thing (can we say golf?) I have learned more abou= t the company and other products by the interaction with other people in= competitive aspects. And afterwards everyone goes out and has a beer (= or other beverage of choice) and we talk about what a great time we had.= = I'm probably preaching to the choir. ________________________________________________________________________= Try Juno Platinum for Free! Then, only $9.95/month! Unlimited Internet Access with 1GB of Email Storage. Visit http://www.juno.com/value to sign up today! |
From: Tilton, R. W. @ L. <richard.tilton@L-3com.com> - 2006-02-22 04:44:31
|
Before Christmas would be about perfect. I spent a whole day just trying to get an environment at home that could run zilla. I never got a working version of mesa which would pass plib's configure on my linux box at home (Fedora Core, older nvidia FX 5200 Ultra). Eventually I installed cygwin on my son's XP box, tweaked a header file and got a running version (it even ran with hardware rendering instead of software rendering only, which is all I get from my dual boot machine at work). I never saw bubble text above my bot, nor did I ever see the collectables in the map, even though I was able to use those that I did find. I'll add some code to the joystick bot to see if these are real problems. I'll also send Steve the header update needed for cygwin. I have a few ideas for extensions to make development easier - even if you don't have the horsepower to run it in full animation mode. This should allow a few more folks to participate. I'll send these as they mature. Anyway, I've really enjoyed working on my bot. Thanks Steve, Richard -----Original Message----- From: bot...@li... [mailto:bot...@li...] On Behalf Of steve Sent: Tuesday, February 21, 2006 10:02 PM To: bot...@li... Subject: Re: [Botzilla-discuss] What is the status of Tuesday's Tournament ? meo...@ju... wrote: > We had a discussion about this in the CF-18 lab. >=20 > The golf ball machine was just too complex. There were basically no rules surrounding the machine. Yep - we came to the same conclusion. The rules allowed a human to just toss the ball - and that's by far the most likely way to win. Also, we felt that the hardest part was that the ball would very likely just bounce back out of the cup - and there was ZERO information about the material at the bottom of the cup, how deep it is, etc, etc. > This made the scope and complexity very, very interesting. Who has > the time to build such a machine? Well, I could build one out of Lego Technics/Mindstorms in an evening, but the idea of trying to do that only to be beaten out by some guy who just tosses the ball...Nah. > Your contest was very, very interesting, however, it takes time to > code and develop a bot. Yep. Last year, we did quite well - but this year the guy who'd promised to build the Windows version dropped the ball, so we were a little late starting. But somehow, this year the general interest in eWeek is very low - in my group, I think it's a matter of very poor morale, hassles at work that just leave you too drained to go home and do more programming. > To have a successful contest it must be: > 1) Simple (everyone can enter it) > 2) Done in a few weekends or hours (though some will always spend more) > 3) Interesting >=20 > A balance of all these can be very hard to achieve. Yeah. Last year, I felt we met the 'simplicity' goal - my 15 yr old son (then only 14) wrote a working 'bot - and he'd only been programming for a few weeks. However, we needed to complexify it a bit to fix up some of the obvious problems from last year. As for the time to complete - that's harder. You can write a botzilla bot in a few hours - but writing a GOOD one and testing it carefully takes longer. This wasn't an obstacle last year - this year...I dunno. > I liked the idea of getting teams together. Yes - we'll do that next year. > If we could organize the contests in the late fall (i.e. USN > F/18 versus CF-18 versus HACTS versus F/16 versus F-22, etc.) > There could be time to develop and organize the effort. Management are VERY much against setting one product team against another - they see it as promoting an "us and them" situation that would be detrimental to company spirit. Personally, I think that's just bogus and the benefits of building team spirit is worth it. > Also if you sucker them in early, you can make them pony up something > significant (like lunch for the winning teams). :-) Last year we had nice plaques and T-shirts...but we could do better if the contest had some real interest around the company. Last year we really didn't know whether the whole thing would work or not and I don't think the eWeek folks knew what to expect. This year they left it too late to advertise it. > I would love to be involved in the next year effort (planning, etc). We need to start before Christmas. People have a lot of time on their hands over the long Xmas break and I think that would give people time to get it together. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D103432&bid=3D230486&dat=3D= 121642 _______________________________________________ Botzilla-discuss mailing list Bot...@li... https://lists.sourceforge.net/lists/listinfo/botzilla-discuss |
From: steve <sjb...@ai...> - 2006-02-22 03:55:24
|
meo...@ju... wrote: > We had a discussion about this in the CF-18 lab. > > The golf ball machine was just too complex. There were basically no rules surrounding the machine. Yep - we came to the same conclusion. The rules allowed a human to just toss the ball - and that's by far the most likely way to win. Also, we felt that the hardest part was that the ball would very likely just bounce back out of the cup - and there was ZERO information about the material at the bottom of the cup, how deep it is, etc, etc. > This made the scope and complexity very, very interesting. Who has > the time to build such a machine? Well, I could build one out of Lego Technics/Mindstorms in an evening, but the idea of trying to do that only to be beaten out by some guy who just tosses the ball...Nah. > Your contest was very, very interesting, however, it takes time to > code and develop a bot. Yep. Last year, we did quite well - but this year the guy who'd promised to build the Windows version dropped the ball, so we were a little late starting. But somehow, this year the general interest in eWeek is very low - in my group, I think it's a matter of very poor morale, hassles at work that just leave you too drained to go home and do more programming. > To have a successful contest it must be: > 1) Simple (everyone can enter it) > 2) Done in a few weekends or hours (though some will always spend more) > 3) Interesting > > A balance of all these can be very hard to achieve. Yeah. Last year, I felt we met the 'simplicity' goal - my 15 yr old son (then only 14) wrote a working 'bot - and he'd only been programming for a few weeks. However, we needed to complexify it a bit to fix up some of the obvious problems from last year. As for the time to complete - that's harder. You can write a botzilla bot in a few hours - but writing a GOOD one and testing it carefully takes longer. This wasn't an obstacle last year - this year...I dunno. > I liked the idea of getting teams together. Yes - we'll do that next year. > If we could organize the contests in the late fall (i.e. USN > F/18 versus CF-18 versus HACTS versus F/16 versus F-22, etc.) > There could be time to develop and organize the effort. Management are VERY much against setting one product team against another - they see it as promoting an "us and them" situation that would be detrimental to company spirit. Personally, I think that's just bogus and the benefits of building team spirit is worth it. > Also if you sucker them in early, you can make them pony up something > significant (like lunch for the winning teams). :-) Last year we had nice plaques and T-shirts...but we could do better if the contest had some real interest around the company. Last year we really didn't know whether the whole thing would work or not and I don't think the eWeek folks knew what to expect. This year they left it too late to advertise it. > I would love to be involved in the next year effort (planning, etc). We need to start before Christmas. People have a lot of time on their hands over the long Xmas break and I think that would give people time to get it together. |
From: <meo...@ju...> - 2006-02-22 02:48:32
|
We had a discussion about this in the CF-18 lab. The golf ball machine was just too complex. There were basically no rul= es surrounding the machine. This made the scope and complexity very, ve= ry interesting. Who has the time to build such a machine? I could argue that you could take a "slingshot" and drop 100 balls on th= e target and still be within the rules. Your contest was very, very interesting, however, it takes time to code = and develop a bot. Some weeks this can be very easy....other weeks, you= barely have time for your family. I was very interested in it, but the= time crunch got me really quickly. Plus given I had the complexity of = creating a Linux partition killed my effort. To have a successful contest it must be: 1) Simple (everyone can enter it) 2) Done in a few weekends or hours (though some will always spend more) 3) Interesting A balance of all these can be very hard to achieve. I liked the idea of getting teams together. If we could organize the co= ntests in the late fall (i.e. USN F/18 versus CF-18 versus HACTS versus = F/16 versus F-22, etc.) There could be time to develop and organize the= effort. Also if you sucker them in early, you can make them pony up so= mething significant (like lunch for the winning teams). = I would love to be involved in the next year effort (planning, etc). cjs ________________________________________________________________________= Try Juno Platinum for Free! Then, only $9.95/month! Unlimited Internet Access with 1GB of Email Storage. Visit http://www.juno.com/value to sign up today! |
From: Parrill, W. L. @ L. <william.parrill@L-3com.com> - 2006-02-21 22:46:38
|
It must be all those darn proposals coming due =20 Bill =20 -----Original Message----- From: bot...@li... [mailto:bot...@li...] On Behalf Of steve Sent: Tuesday, February 21, 2006 4:51 PM To: bot...@li... Subject: Re: [Botzilla-discuss] What is the status of Tuesday's Tournament ? Hmmm - it's not just Botzilla - they had *zero* entries to the golfball chucking thing. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D103432&bid=3D230486&dat=3D= 121642 _______________________________________________ Botzilla-discuss mailing list Bot...@li... https://lists.sourceforge.net/lists/listinfo/botzilla-discuss |
From: steve <sjb...@ai...> - 2006-02-21 22:44:06
|
Hmmm - it's not just Botzilla - they had *zero* entries to the golfball chucking thing. |
From: Parrill, W. L. @ L. <william.parrill@L-3com.com> - 2006-02-21 18:20:41
|
I'll Be back Bill=20 -----Original Message----- From: bot...@li... [mailto:bot...@li...] On Behalf Of steve Sent: Monday, February 20, 2006 11:30 PM To: bot...@li... Subject: Re: [Botzilla-discuss] What is the status of Tuesday's Tournament ? Tilton, Richard W. @ Link wrote: > Have we been cancelled or not? Yeah - sorry. The eWeek organisers canned the event this morning. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D103432&bid=3D230486&dat=3D= 121642 _______________________________________________ Botzilla-discuss mailing list Bot...@li... https://lists.sourceforge.net/lists/listinfo/botzilla-discuss |
From: Kretz, W. L. @ L. <william.l.kretz@L-3com.com> - 2006-02-21 13:48:54
|
My bot will just have to crush yours next year. Thanks for the effort, Steve! Bill=20 -----Original Message----- From: bot...@li... [mailto:bot...@li...] On Behalf Of steve Sent: Tuesday, February 21, 2006 12:30 AM To: bot...@li... Subject: Re: [Botzilla-discuss] What is the status of Tuesday's Tournament ? Tilton, Richard W. @ Link wrote: > Have we been cancelled or not? Yeah - sorry. The eWeek organisers canned the event this morning. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D103432&bid=3D230486&dat=3D= 121642 _______________________________________________ Botzilla-discuss mailing list Bot...@li... https://lists.sourceforge.net/lists/listinfo/botzilla-discuss |
From: steve <sjb...@ai...> - 2006-02-21 05:22:35
|
Tilton, Richard W. @ Link wrote: > Have we been cancelled or not? Yeah - sorry. The eWeek organisers canned the event this morning. |
From: Tilton, R. W. @ L. <richard.tilton@L-3com.com> - 2006-02-21 00:36:35
|
Have we been cancelled or not?=20 =20 If not, I still have some tweaking to do tonight. If so, then maybe I'll get some sleep this week. =20 Richard |
From: Kretz, W. L. @ L. <william.l.kretz@L-3com.com> - 2006-02-15 14:55:50
|
Well, I already the OrlandoBot, and maybe I can get Harlan to help me tweak it this weekend. Then meowkats and Brent (and I thought Richard Tilton was interested) can combine their efforts. Then we could run all seven contests back to back with the same two bots. Bill -----Original Message----- From: bot...@li... [mailto:bot...@li...] On Behalf Of steve Sent: Wednesday, February 15, 2006 9:50 AM To: bot...@li... Subject: Re: [Botzilla-discuss] Head count Kretz, William L. @ Link wrote: > I have an idea. How about this year we do ArlingtonBot vs OrlandoBot=20 > and we all combine our efforts into one superbot from each site? We=20 > could do a series taking the best of 7 games. However, it would require=20 > us to have the zilla.exe file ASAP and the ability to watch the contest=20 > from Orlando. eWeek is NEXT WEEK. We don't have the time to set up something like that. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D103432&bid=3D230486&dat=3D= 121642 _______________________________________________ Botzilla-discuss mailing list Bot...@li... https://lists.sourceforge.net/lists/listinfo/botzilla-discuss |
From: steve <sjb...@ai...> - 2006-02-15 14:43:51
|
Kretz, William L. @ Link wrote: > I have an idea. How about this year we do ArlingtonBot vs OrlandoBot > and we all combine our efforts into one superbot from each site? We > could do a series taking the best of 7 games. However, it would require > us to have the zilla.exe file ASAP and the ability to watch the contest > from Orlando. eWeek is NEXT WEEK. We don't have the time to set up something like that. |
From: Kretz, W. L. @ L. <william.l.kretz@L-3com.com> - 2006-02-15 14:40:30
|
I have an idea. How about this year we do ArlingtonBot vs OrlandoBot and we all combine our efforts into one superbot from each site? We could do a series taking the best of 7 games. However, it would require us to have the zilla.exe file ASAP and the ability to watch the contest from Orlando. =20 Bill ________________________________ From: bot...@li... [mailto:bot...@li...] On Behalf Of Kretz, William L. @ Link Sent: Wednesday, February 15, 2006 8:23 AM To: bot...@li... Subject: RE: [Botzilla-discuss] Head count I agree that it would be much for fun with at least 6 bots and that having three bots that are the same as the bots from last year with a few new lines of code won't be worth it. Perhaps next year we could do it in teams. People might be more likely to sign up if they thought they could split up the work with their friends. For example, I'm writing a pathing routine that would help my bot stick to the roads and rubble, but I probably wouldn't have time to soup up my line-of-sight detection algorithm. =20 Or, maybe the e-week people could put out a low-participation notice and say that people can be on teams this year. I might be able to round up a couple of people in Orlando that would collaborate on it. =20 Bill ________________________________ From: bot...@li... [mailto:bot...@li...] On Behalf Of Brent Weatherall Sent: Tuesday, February 14, 2006 11:55 PM To: bot...@li...; sjb...@ai... Subject: Re: [Botzilla-discuss] Head count Steve, =20 I will submit mine, but I haven't had any time to work on it. I REALLY wanted to so bad. I might do some work this weekend, but if not I will submit the same bot I did last year, and I may have talked a co-worker into coding a simple submission. Sorry. I might try to work on it between now and next year. Thanks for all the effort in building the simulation. =20 Brent steve <sjb...@ai...> wrote: meo...@ju... wrote: > It is not looking good. I have a way to compile my robot, but no way to test it (i.e. no windows executable version). I'm sorry, I just don't have time at work to play with this and I don't have time at home to put Linux in. I also don't have a way to "make" an executable version, since I believe I need Visual C++. & gt;=20 > I was going to try and work on it this weekend. =09 As far as I can see, we only have 3 contestants - which is looking a little weak. I talked today with the eWeek organisers - dunno what they want to do about it - but my inclination is to cancel. =09 =09 =09 ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! =09 http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D103432&bid=3D230486&dat=3D= 121642 _______________________________________________ Botzilla-discuss mailing list Bot...@li... https://lists.sourceforge.net/lists/listinfo/botzilla-discuss =09 ________________________________ Yahoo! Mail Use Photomail <http://us.rd.yahoo.com/mail_us/taglines/pmall2/*http://photomail.mail.y ahoo.com> to share photos without annoying attachments.=20 |
From: Kretz, W. L. @ L. <william.l.kretz@L-3com.com> - 2006-02-15 13:23:24
|
I agree that it would be much for fun with at least 6 bots and that having three bots that are the same as the bots from last year with a few new lines of code won't be worth it. Perhaps next year we could do it in teams. People might be more likely to sign up if they thought they could split up the work with their friends. For example, I'm writing a pathing routine that would help my bot stick to the roads and rubble, but I probably wouldn't have time to soup up my line-of-sight detection algorithm. =20 Or, maybe the e-week people could put out a low-participation notice and say that people can be on teams this year. I might be able to round up a couple of people in Orlando that would collaborate on it. =20 Bill ________________________________ From: bot...@li... [mailto:bot...@li...] On Behalf Of Brent Weatherall Sent: Tuesday, February 14, 2006 11:55 PM To: bot...@li...; sjb...@ai... Subject: Re: [Botzilla-discuss] Head count Steve, =20 I will submit mine, but I haven't had any time to work on it. I REALLY wanted to so bad. I might do some work this weekend, but if not I will submit the same bot I did last year, and I may have talked a co-worker into coding a simple submission. Sorry. I might try to work on it between now and next year. Thanks for all the effort in building the simulation. =20 Brent steve <sjb...@ai...> wrote: meo...@ju... wrote: > It is not looking good. I have a way to compile my robot, but no way to test it (i.e. no windows executable version). I'm sorry, I just don't have time at work to play with this and I don't have time at home to put Linux in. I also don't have a way to "make" an executable version, since I believe I need Visual C++. & gt;=20 > I was going to try and work on it this weekend. =09 As far as I can see, we only have 3 contestants - which is looking a little weak. I talked today with the eWeek organisers - dunno what they want to do about it - but my inclination is to cancel. =09 =09 =09 ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! =09 http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D103432&bid=3D230486&dat=3D= 121642 _______________________________________________ Botzilla-discuss mailing list Bot...@li... https://lists.sourceforge.net/lists/listinfo/botzilla-discuss =09 ________________________________ Yahoo! Mail Use Photomail <http://us.rd.yahoo.com/mail_us/taglines/pmall2/*http://photomail.mail.y ahoo.com> to share photos without annoying attachments. |
From: Brent W. <zon...@ya...> - 2006-02-15 04:55:29
|
Steve, I will submit mine, but I haven't had any time to work on it. I REALLY wanted to so bad. I might do some work this weekend, but if not I will submit the same bot I did last year, and I may have talked a co-worker into coding a simple submission. Sorry. I might try to work on it between now and next year. Thanks for all the effort in building the simulation. Brent steve <sjb...@ai...> wrote: meo...@ju... wrote: > It is not looking good. I have a way to compile my robot, but no way to test it (i.e. no windows executable version). I'm sorry, I just don't have time at work to play with this and I don't have time at home to put Linux in. I also don't have a way to "make" an executable version, since I believe I need Visual C++. > > I was going to try and work on it this weekend. As far as I can see, we only have 3 contestants - which is looking a little weak. I talked today with the eWeek organisers - dunno what they want to do about it - but my inclination is to cancel. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Botzilla-discuss mailing list Bot...@li... https://lists.sourceforge.net/lists/listinfo/botzilla-discuss --------------------------------- Yahoo! Mail Use Photomail to share photos without annoying attachments. |
From: steve <sjb...@ai...> - 2006-02-15 02:52:12
|
meo...@ju... wrote: > It is not looking good. I have a way to compile my robot, but no way to test it (i.e. no windows executable version). I'm sorry, I just don't have time at work to play with this and I don't have time at home to put Linux in. I also don't have a way to "make" an executable version, since I believe I need Visual C++. > > I was going to try and work on it this weekend. As far as I can see, we only have 3 contestants - which is looking a little weak. I talked today with the eWeek organisers - dunno what they want to do about it - but my inclination is to cancel. |
From: <meo...@ju...> - 2006-02-15 02:42:38
|
It is not looking good. I have a way to compile my robot, but no way to= test it (i.e. no windows executable version). I'm sorry, I just don't = have time at work to play with this and I don't have time at home to put= Linux in. I also don't have a way to "make" an executable version, sin= ce I believe I need Visual C++. I was going to try and work on it this weekend. ________________________________________________________________________= Try Juno Platinum for Free! Then, only $9.95/month! Unlimited Internet Access with 1GB of Email Storage. Visit http://www.juno.com/value to sign up today! |
From: Richard T. <ri...@ri...> - 2006-02-14 05:08:49
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I'm planning on writing one. Richard Stephen J Baker wrote: > Could everyone who is planning on writing a 'bot please email me back? > > I'm getting concerned that we don't have enough people to make a > reasonable contest. > > ----------------------------------------------------------------------- > The second law of Frisbee throwing states: "Never precede any maneuver > by a comment more predictive than "Watch this!"...it turns out that > this also applies to writing Fragment Shaders. > ----------------------------------------------------------------------- > Steve Baker (817)619-2657 (Vox/Vox-Mail) > L3Com/Link Simulation & Training (817)619-2466 (Fax) > Work: sj...@li... http://www.link.com > Home: sjb...@ai... http://www.sjbaker.org > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log > files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 > _______________________________________________ > Botzilla-discuss mailing list > Bot...@li... > https://lists.sourceforge.net/lists/listinfo/botzilla-discuss > > |
From: Parrill, W. L. @ L. <william.parrill@L-3com.com> - 2006-02-13 14:27:29
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I'm in Bill Parrill=20 -----Original Message----- From: bot...@li... [mailto:bot...@li...] On Behalf Of Stephen J Baker Sent: Monday, February 13, 2006 8:09 AM To: bot...@li... Subject: [Botzilla-discuss] Head count Could everyone who is planning on writing a 'bot please email me back? I'm getting concerned that we don't have enough people to make a reasonable contest. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://www.sjbaker.org ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D103432&bid=3D230486&dat=3D= 121642 _______________________________________________ Botzilla-discuss mailing list Bot...@li... https://lists.sourceforge.net/lists/listinfo/botzilla-discuss |
From: Kretz, W. L. @ L. <william.l.kretz@L-3com.com> - 2006-02-13 14:12:31
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I am. Bill -----Original Message----- From: bot...@li... [mailto:bot...@li...] On Behalf Of Stephen J Baker Sent: Monday, February 13, 2006 9:09 AM To: bot...@li... Subject: [Botzilla-discuss] Head count Could everyone who is planning on writing a 'bot please email me back? I'm getting concerned that we don't have enough people to make a reasonable contest. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://www.sjbaker.org ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D103432&bid=3D230486&dat=3D= 121642 _______________________________________________ Botzilla-discuss mailing list Bot...@li... https://lists.sourceforge.net/lists/listinfo/botzilla-discuss |
From: Stephen J B. <sj...@li...> - 2006-02-13 14:09:53
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Could everyone who is planning on writing a 'bot please email me back? I'm getting concerned that we don't have enough people to make a reasonable contest. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://www.sjbaker.org |
From: Stephen J B. <sj...@li...> - 2006-02-09 16:27:13
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(Bill: Please use bot...@li... for your questions - the old 'lodestone' list has been moved to the new BotZilla site). Kretz, William L. @ Link wrote: > I have one more request for this year's competition. Can you arrange it > so that the random starting points of bots are at least 600 ft away from > each other when possible? (I don't think you mean 600ft - the robots are 500ft tall! They shouldn't ever start off *that* close together.) There are two possibilities here: ONE-ON-ONE contests: The initial bot positioning is arranged so as to keep the robots pretty far apart but if the initial spacing is forced to be too large then the only places they can be is in opposite diagonal corners. That means that you can immediately know roughly where the other guy is. So it's important that the initial spacing isn't guaranteed to be TOO far apart. MANY-ON-MANY contests: In this varient (which we use for the Mahem round), there are just too many robots in the arena to guarantee minimum distances and still preserve an unpredictable starting state. So I use a different heuristic if there are more than two bots and there is no guaranteed minimum - only that you'll be reasonably well spread out. I'd need to check the source code to find the exact algorithm though. I'll look into it tonight. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://www.sjbaker.org |
From: steve <sjb...@ai...> - 2006-02-08 05:40:59
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Kretz, William L. @ Link wrote: > Steve, > > I downloaded the 1.0.0 version which doesn't come with the zilla.exe. I don't have the > software to compile it, so I am trying to download version 0.1.2 to try out some of my new code. I'll ask David at work tomorrow - he can definitely build us a zilla.exe from 1.0.0. > Each time I try to download the 0.1.2 version, or any version for that matter, it > downloads between 1 and 5 MB randomly and says it is complete. I know the files > are at least 15 MB. That's weird. Maybe SourceForge is playing up? ...erm....yeah - I got 13 megs before it crapped out...I'll try again...well, it worked on the second attempt?!?! Urgh! OK - I'll put up a copy on my home server. Try: http://www.sjbaker.org/tmp/zilla-0.1.2.zip I've also put the Tarball for 1.0.0 up there under: http://www.sjbaker.org/tmp/zilla-1.0.0.tar.gz My server is on DSL - but in the slow direction - so your upload rates won't be very fast - but it *WILL* get there if you are patient! Very odd. |