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Botworx .04 Development Status

This next release is going to be really worth trying out. If all goes well it should be out by the end of this month.

Here is a short feature list.

New VrPlace class that extends VrGroup. This allows a more flexible and customizable collision detection scheme than just one big octree. It's also a good place to put AI data for path finding, etc.

A QuadTree class that extends VrPlace has also been written that can generate Levels and Terrain with heightmap support.... read more

Posted by kfields 2005-02-14

BuggyBots - Windows Installer Available

Botworx is pleased to announce the first binary release of BuggyBots, a Botworx VR demo.

BuggyBots highlights the capabilities of the Botworx VR framework which includes realistic missiles and explosions, plus layout capabilities such as stacks, rows, grids and matrixes.

Botworx VR is a Virtual Reality framework written in C++ that ties together the Open Dynamics Engine (ODE) physics framework with the OGRE 3D engine. Joint manipulation is simplified by the implementation of a Motor, Gear and Rod mechanical subsystem.... read more

Posted by kfields 2004-12-23

Botworx VR 0.01 available for download!

Botworx is pleased to announce the first release of Botworx VR - Version .001.

Botworx VR is a Virtual Reality framework written in C++ that ties together the Open Dynamics Engine (ODE) physics framework with the OGRE 3D engine.

The reference application "Buggy Bots" demonstrates the usage of both static and dynamic bodies, realistic missiles and explosions, plus layout capabilities such as stacks, rows, grids and matrixes.... read more

Posted by kfields 2004-11-29

Botworx Activity Summary for September 2004

September turned out to be a real bust with the hurricanes pounding Florida. It got so depressing some friends and I took off to Southern Texas for two weeks.

Over the last week however I have managed to get Bw3dCanvas2Ogre functioning which is a Vbscript and Automatable application for converting models from 3dCanvas to Ogre.

3dCanvas is a low cost modeller available from http://www.amabilis.com

Botworx VR is coming along with a .01 release date probably occurring at the end of October. It's functioning, but I am still breaking it down into reusable classes that hide the details of ODE and OGRE better.... read more

Posted by kfields 2004-10-03

Botworx VR first release delayed again ...

Botworx VR is a Virtual Reality framework built on the Ogre 3D library and ODE physics.

Busy writing a scriptable Ogre mesh exporter for 3D Canvas. I am also attempting to wrap the converter in managed code, then use within a C# app. That plus transferring my web domain and getting mambo and phpbb ready is keeping me REAL busy.

Oh well, at least I put Botworx Soar, a C++ upgrade for the Soar AI framework up for download.... read more

Posted by kfields 2004-07-30

Botworx VR .01 delayed.

I'm having issues with OGRE and stlPort.
What used to compile and run fine is now acting very strangely ... like textures that work fine on a Radeon, yet no textures period on a GeForce and crashes in OpenGL. Using VC++ 7.

Any suggestions would be greatly appreciated.

Posted by kfields 2004-07-23

First Release

The first release of Botworx Soar is available!

Posted by kfields 2004-07-16

Progress

Greetings fellow SourceForgers,
Well, it's been 4 days since I opened this project.
In that time I've been working on the website and deciding what to release first.

I think it's going to be BwXlisp, a C++ bot makeover of David Betz's legendary Xlisp.

The interpreter has been transformed from a monolithic executable into an object, this means multiple interpreters (bots) can be instantiated. It also uses the TAO implementation of Corba and comes with client and server reference applications.... read more

Posted by kfields 2004-07-09