>Laurent, do you have a list of images that we are still missing?
Yes, included in this message.
>What is the official image size?
The current client can accommodate almost anything but I agree that a
standard image size is nicer to the player. Currently, images are about
400x300 pixels. Most of them are in 'landscape' layout, some in
'portrait' layout (~300x400). There is no need for a strict size as
there was for the DOS version.
>Are the ones we are currently
>using already cropped to the correct size, or is that a task that we
>still need to do?
All current images are close enough to the 400x300 format. If we want a
perfect fit some day, that will not be a problem, only a boring job :o)
>Also, where does the programming stand, do you have much more to do,
>or is it basically ready for testing?
The engine is done. What's missing is some wrapping to make the game
more 'gamely'. So there is still some work to have functions identical
to the original game. But the framework is far more open than what the
'technology' of the 90' allowed. This means that if we want to make some
simpler simulations with fewer factors, that will be only a matter of
There are sill lots of functions that I would like to add to the 'final'
product (look at the tasks on the SF project age) but they are not
mandatory for a first good release.
Regarding testing, I'd say anybody could test and record any bug or
possible missing feature on the SF site. We will analyse, prioritize and
code with the time available.
> When we put together an idea
>for the new interface, do you want to make the changes to the code,
>or is that something you can hand over to Bill? Bill, are you still
>interested in helping out with the Java?
I have no preference. However, I think that if other programmers are to
work on the code, we should give precise boundaries to one's "code real
I will try to make some progress on the missing parts of the game as
soon as possible. My schedule is somewhat full these days...
Have a nice say.