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Ok, so first of all we've been working on the engine for quite a while, but didn't really have time to document the progress.

The coding has been done using C++ in Visual Studio 2010.
We are currently implementing the engine using the following libraries:

SFML - offers a very easy way of creating a rendering context and access to all the basic requirements of a game: input, sound, networking etc. We chose SFML over SDL because it's object oriented, written in C++ and seems easier to use.... read more

Posted by Anonymous 2010-09-23