Ok, so first of all we've been working on the engine for quite a while, but didn't really have time to document the progress.
The coding has been done using C++ in Visual Studio 2010.
We are currently implementing the engine using the following libraries:
SFML - offers a very easy way of creating a rendering context and access to all the basic requirements of a game: input, sound, networking etc. We chose SFML over SDL because it's object oriented, written in C++ and seems easier to use.... read more