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File Date Author Commit
 AL 2010-06-27 bcmohney [r333]
 BONSI 2010-06-27 bcmohney [r333]
 Common 2010-06-23 bcmohney [r327] velocity is now being sent with object update m...
 FMOD_API 2009-07-28 bcmohney [r130]
 Hydrax-v0.5 2010-06-10 bcmohney [r313] working on welcome screen
 MyGUI-3.0.1 2010-06-02 bcmohney [r293]
 PagedGeometry 2010-05-03 bcmohney [r265]
 RakNet-3.73 2010-06-03 bcmohney [r300]
 Release 2010-06-10 bcmohney [r313] working on welcome screen
 SkyX 2010-05-24 bcmohney [r274] adding in SkyX
 Sqliteman 2010-06-01 bcmohney [r283]
 ZThread 2010-05-03 bcmohney [r265]
 media 2010-06-27 bcmohney [r333]
 server 2009-08-09 astaats [r150] Initial Checkin - ServerClientTest modified to ...
 test_client 2010-06-25 bcmohney [r330] fixed bugs, added realm
 tools 2009-06-09 bcmohney [r45]
 BONSI.sln 2010-06-18 bcmohney [r323]
 README.txt 2010-06-02 bcmohney [r294] fixed warnings in BONSI project and updated REA...

Read Me

The BONSI project is an attempt to get a multi-player RPG game developed using several
open-source packages.  Once the base framework is developed, more documentation will
come, but for now, feel free to poke around at your own risk. ;) Things are just changing 
too fast to document much as the framework is morphing everyday.

If you do want to try and build BONSI, make sure you build the dependencies first. I've
placed most of the depenencies in SVN but you'll have to download OgreSDK 1.71 (or the 
source if you want).

For level editing, we're using Ogitor and L3DT.

Note: In the past we used MySQL for the database, but know we use SQLite as it's more
lightweight and doesn't need a server process.

More to come!  Feel free to post comments and questions on the forum.

 - Bryan

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