A new release of the Level Editor for Legend of the Bone Sword, an oldschool arcade jump'n'run game, is available! This is mainly a bugfix release.
Features:
- fixed bounding box problem when selecting objects
- fixed problem when trying to load non-existing level files
- fixed linux version (was broken)
Windows:
Please either download the MSI-Package or the data and win32 zip-files.
Linux:
You need to compile the editor. Download the data and the source package.... read more
A new release of the Level Editor for Legend of the Bone Sword, an oldschool arcade jump'n'run game, is available! This is mainly a bugfix release.
Features:
- fixed several problems in the undo/redo system
- added a demo map
- added a new image preview program
Windows:
Please either download the MSI-Package or the data and win32 zip-files.
Linux:
Not tested yet. Would you like to help?
Enjoy it!... read more
We proudly present the forth public release of the Level Editor for Legend of the Bone Sword, an oldschool arcade jump'n'run game.
New features are:
- a completely new tile set
- additional map graphics and sprites
- improved level file format
- a real undo/redo
- Windows MSI installer
Enjoy it!
Lothar
We're proud to announce that the third version of the level editor for Legend of the Bone Sword has been released!
Features are:
- new OpenGL renderer
- Support for .PNG and .JPG-files
- 5 different tile sets
- a proper Linux makefile
Make sure to download the data package along with the source or the Win32-binaries.
Have fun!
Lothar
The second version of the level editor for Legend of the Bone Sword has been released. It contains a completely new tile set.
Main improvements are:
1) scroll buttons for the tiles
2) selected tile is viewed as mouse cursor
3) when loading/saving levels, all available levels are displayed
Enjoy it!
Lothar
Dylan has just finished the first version of the game design doc for Legend of the Bone Sword. It is available in the Docs-section.
Enjoy it!
Lothar
With the first public release of the level editor, Legend of the Bone Sword goes pre-alpha.
Binaries are available for Win32, but the source should compile under linux using gcc 3.2.
However, to compile the sources you need
Allegro 4.1.6 WIP (or later), which can be downloaded at
http://www.talula.demon.co.uk/allegro/
Linux binaries are planned for the next release.
Have fun and please send comments/bugreports!
Lothar