Bombermaaan / News: Recent posts

Bombermaaan: start with no sound (experimental package)

There's a package for Windows available that is based on the stable 1.4.0 release. However, this experimental package provides two additional exe files for running Bombermaaan without sound.

https://sourceforge.net/project/showfiles.php?group_id=81520&package_id=256331&release_id=684410

Posted by Bernd A. 2009-05-22

Bombermaaan: stable version 1.4 released

Bombermaaan is a classic Bomberman game, cloned on original SNES games. It's similar to Dynablaster, too.

We've released the new stable version 1.4 of the Bombermaaan game reflecting the latest features, changes and fixes, built from subversion revision 627.

With this release, you can run Bombermaaan natively on Linux i386 and AMD64. We've ported the source code so it can be compiled under Linux using GNU C++ compiler for example. There are also debian installer packages available now.
Search for the new power-up "remote fuse bombs". Once grabbed, you are able to decide when your bombs should explode.
We've added a level portal, where you can share your maps with others. Have a look at the web site, section "Levels".
The AI bombers are much smarter now.... read more

Posted by Bernd A. 2008-10-20

Bombermaaan: experimental version for Linux and Win32 (SDL)

Bombermaaan is a classic Bomberman game, cloned on original SNES games. It's similar to Dynablaster, too.

Bombermaaan was designed and customized for the Windows environment all the time. There were many Windows specific calls. However, it was possible to run Bombermaaan on Linux using Wine.

We're trying to port the project so you can compile and run Bombermaaan on Linux without Wine. Markus Drescher joined the project a few days ago and is working hard on the Linux port. Furthermore, the proprietary FMOD sound library has been replaced by the free SDL library for both Windows and Linux. There are Debian packages avaiable for download now. You can also try Bombermaaan for Win32 using the SDL libraries, which are included in the zip file.... read more

Posted by Bernd A. 2008-09-20

Bombermaaan: stable version 1.3 released

Bombermaaan is a classic Bomberman game, cloned on original SNES games. It's similar to Dynablaster, too.

We've released the new stable version 1.3 of the Bombermaaan game reflecting the latest features, changes and fixes, built from subversion revision 423.

This release addresses some new features and bug fixes. The game screen is now much bigger and has different graphics. You can choose between the default 16-pixels version (started by Bombermaaan_16.exe) or the version with the bigger graphics (started by Bombermaaan_32.exe).
There are blocks on the floor where bombs start moving by themselves. You'll find them in the level files L7 and L8.... read more

Posted by Bernd A. 2008-05-07

Bombermaaan: experimental version (Rev. 294) released

Bombermaaan is a classic Bomberman game, cloned on original SNES games. It's similar to Dynablaster, too.

We've released two zip files of the Bombermaaan game reflecting the latest graphical fixes, built from subversion revision 294.

This release addresses the misplaced menus in the 32 pixels version. The flag in the draw game screen is drawn on its correct position now as well as the fumes. The two bombers on the bottom of the game title screen are placed on the correct positions now.
Minor changes were made to the arena floor graphics and the pause message graphic in the 32 pixels version.
The cloud graphics have been changed a little bit in the 32 pixels version.... read more

Posted by Bernd A. 2008-03-02

Bombermaaan: experimental version (Rev. 264) released

Bombermaaan is a classic Bomberman game, cloned on original SNES games. It's similar to Dynablaster, too.

We've released two zip files of the Bombermaaan game reflecting the latest change, built from subversion revision 264.

This release addresses only one thing. The clouds in the opening screen didn't move smootly. Sometimes they hopped. I've also experienced that the mouse pointer didn't move from time to time. This was also true for the draw game screen.
PLEASE try the new version and let us know (post a message at https://sourceforge.net/sendmessage.php?touser=988911 or leave a comment in the forum) your experiences. It's also interesting for us if you feel that the game speed changed during a match (well, it shouldn't).... read more

Posted by Bernd A. 2008-02-11

Bombermaaan: experimental version (Rev. 247) released

Bombermaaan is a classic Bomberman game, cloned on original SNES games. It's similar to Dynablaster, too.

We've released two zip files of the Bombermaaan game reflecting the latest enhancements and bug fixes, built from subversion revision 247.

This release also addresses some graphic changes in the 32 pixels version of the game. These changes are: the bomber sprites were misplaced in the previous release revision 153, the stunt sprites (can be seen when a bomber gets a bomb on his head) were not precise and the background in the menus had black areas. The two new contamination types are present in both versions (skull item can result in invisibility or flameproof). Both versions are packed with the readme file now.... read more

Posted by Bernd A. 2008-01-08

Bombermaaan: experimental version (Rev. 153) released

Bombermaaan is a classic Bomberman game, cloned on original SNES games. It's similar to Dynablaster, too.

We've released two zip files of the Bombermaaan game reflecting the latest enhancements and bug fixes, built from subversion revision 153.

This release fixes some minor bugs with the sound. The F12-key bug is also fixed: the game can be terminated very quickly by Ctrl+F12 now as mentioned in the readme file.... read more

Posted by Bernd A. 2008-01-03

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