Menu

Board Games Online / News: Recent posts

v2.0

Creator (not fully functioning)
Added support for ScoreBoard object (not reflected in examples)
Bug fixes

Posted by Michael Mavromoustakos 2010-07-06

v1.4

Added support for a score board, seen in the card game example. There is an AtStartUp() function that creates a scoreboard
Removed the need to add the pawns in the game (simplifies code)

Posted by Michael Mavromoustakos 2010-05-21

v1.11

Enhanced messenger (added private talking and color)

Posted by Michael Mavromoustakos 2010-05-20

v1.1

Added transparent panels, so you can have non-square pawns. Essential for games with hexagon/circle pawns like Settlers of Catan.

Posted by Michael Mavromoustakos 2010-05-19

v1.0

Added "Debug Mode". Players can make moves that are not sent to other players (thus enabling to fix anything that went wrong or play secret moves).

Posted by Michael Mavromoustakos 2010-05-17

new feature [Pointer]

Added a pointer system. You can choose to point to the other players. You can also choose to calculate distance between two points. Which makes available Warhammer-like games.

Posted by Michael Mavromoustakos 2010-05-17

Examples

Examples Released:
--Card Game
--Chess

Extract .rar and compile. Put the folders extracted and exec file in same folder

Posted by Michael Mavromoustakos 2010-05-16

Version Change

V1.0beta is available

Posted by Michael Mavromoustakos 2010-05-11

Version Update

v0.85

Posted by Michael Mavromoustakos 2010-03-26

Added Features

Enhanced connection panel. Redesigned code (Pawn is now the base class). Fixed bugs [not reflected on examples]

Posted by Michael Mavromoustakos 2010-03-26

Added Features

Added more control to the server. He can now kick players before starting the game. Additionally some network security fixes/additions
[not reflected in example1]

Posted by Michael Mavromoustakos 2010-03-24

Added Features

Now the host player (server) can see the names of the players that are connected. Added also a warning for single player (to avoid starting game w/o players connected) [changes reflect Main.cs, not examples]

Posted by Michael Mavromoustakos 2010-03-23