[*] Player's throwforce was downed a bit,
[*] 9mm do a little extra damage,
[*] Same happens with shotgun, snark and MP5 grenades,
[*] NPCs weapons were buffed too,
[*] Now you can carry 28 additional ammo for .357 (previously 1, and 10 satchels (previously 5), also you can carry up to 30 snarks,
[*] Hivehand is a bit more accurate, both for player and NPCs,
[*] Gluon consumes 3 ammo/sec,
[*] Security guards have more HP,
[*] Zombies are buffed. They are still slow, however normal zombie have 100 hp (previously 40), and melee range 115 (previosuly 75), so it will be a little harder ,
[*] Zombified security have sam melee range as normal zombies (115), however they have now 150 hp instead of 50,
[*] Zombies now do 20 dmg if they slash with claw, or 40 if they slash with both,
[*] Headscrabs are buffed, now you need 2 crowbar slashes to kill them, or 2 9mm shots (it was buffed too, so there is no problem),
[*] Headcrabs do 8 dmg instead of 5,
[*] Vortiguants are buffed. Now they have 50 health points, they need 1.5 second to recharge, and they do allitle more damage (35 in case of zap, 15 in case of slashing with their claws),
[*] Apache is nerfed. It's easier to destroy - it have almost the same hp amount as Abrams,
[*] Houndeye's blast do more damage,
[*] Osprey is tougher, you need 5 rockets to take it off,
[*] Snarks hives now contain 8 snarks instead of 4,
[*] Mines do more damage (cmon, THEY ARE MINES!), they took only 1/4 of players health, now they take 3/4.