Is BitMagic still actively supported?
Is this the right forum to ask questions?
Is there a way to use BM for a very large number of bitstrings (millions), that does not create a lot of heap-allocations? but, instead, something like keeping a std::vector of std::bitsets?
Thanks,
Adi
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
The library is supported, the design of the library uses block heap allocs with an option to redefine allocator, STL style and use a different allocation style, including arena based or thread-local allocs.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi,
Is BitMagic still actively supported?
Is this the right forum to ask questions?
Is there a way to use BM for a very large number of bitstrings (millions), that does not create a lot of heap-allocations? but, instead, something like keeping a std::vector of std::bitsets?
Thanks,
Adi
The library is supported, the design of the library uses block heap allocs with an option to redefine allocator, STL style and use a different allocation style, including arena based or thread-local allocs.