Originally created by: malcomar...@hotmail.co.uk
Originally owned by: hen...@gmail.com
Hi I have used maxscript for 3ds max, but have done more coding with mel and more recently python in maya. I currently have python 2.6 and the relative pyqt and qt designer installed for use with maya, but have seen that the studio has developed a way to use python in 3dsmax.
I already have python 2.6 installed, pyqt and qt designer as well as other modules that I use with Maya so want to know if what I have is ok to use and what extra downloads I may need to start using python and qt with 3ds max.
Thanks
Malcom Armstrong
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Originally posted by: malcomar...@hotmail.co.uk
I forgot to add I have max 2013 and maya 2013 64 bit.
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Originally posted by: hen...@gmail.com
Unfortunately we are not currently supporting Max 2013, the studio skipped it for Max 2014.
For PyQt4 to properly integrate with Max it needs PyQt4.QtWinMigrate.QMfcApp. So your versions of Qt/PyQt4 will need to support that. Max has a caddies.gup plugin that uses Autodesk's special Qt build. As far as I know Max 2012 and 2013 use standard Qt dlls names, and need to be compiled with msvc2008, Max 2014 requires Qt to be compiled in msvc2010 and Autodesk had the brilliant idea to rename every Qt dll to include _AD_ in the name. You can only have one active Qt running at once, so we had to modify caddies.gup and MaxQtBridge.dll to use the standard naming conventions.
If the versions of Qt/PyQt are not compatible with the ones required for maya, you should probably install Qt into the Max folder. See https://code.google.com/p/blur-dev/issues/detail?id=73 for more info on this.
Labels: -Type-Defect Type-Other
Owner: hen...@gmail.com
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Tickets: #73