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From: <ben...@id...> - 2004-05-22 12:10:53
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Dear Open Source developer I am doing a research project on "Fun and Software Development" in which I kindly invite you to participate. You will find the online survey under http://fasd.ethz.ch/qsf/. The questionnaire consists of 53 questions and you will need about 15 minutes to complete it. With the FASD project (Fun and Software Development) we want to define the motivational significance of fun when software developers decide to engage in Open Source projects. What is special about our research project is that a similar survey is planned with software developers in commercial firms. This procedure allows the immediate comparison between the involved individuals and the conditions of production of these two development models. Thus we hope to obtain substantial new insights to the phenomenon of Open Source Development. With many thanks for your participation, Benno Luthiger PS: The results of the survey will be published under http://www.isu.unizh.ch/fuehrung/blprojects/FASD/. We have set up the mailing list fa...@we... for this study. Please see http://fasd.ethz.ch/qsf/mailinglist_en.html for registration to this mailing list. _______________________________________________________________________ Benno Luthiger Swiss Federal Institute of Technology Zurich 8092 Zurich Mail: benno.luthiger(at)id.ethz.ch _______________________________________________________________________ |
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From: Mikael B. <uzu...@ho...> - 2003-04-24 16:53:19
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3 weeks ago my CPU "burned" and it will take me another month to get a new one. The BlueSphere project is NOT terminated, mearly slowed down! As soon as I get my computer back to work again I'll update you all with more info. //Mikael Brorsson / Project Leader / The "ONE" when it comes to spelling errors :) _________________________________________________________________ Protect your PC - get McAfee.com VirusScan Online http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 |
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From: Pete B. <pb...@ho...> - 2003-04-24 05:55:59
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Subscribe... --P |
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From: Ronnie H. <05...@ac...> - 2003-03-10 18:16:35
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Hello everyone. Hopefully you all got the email from Mikael on Saturday. Either way I've been chosen as branch leader for the core system. Basically what I'd like, is to get an email from all of the programmers who would like to work on the core system, with a short run down of your experiences, preference, favorite color, whatever. I'd just like to get a feel for what everyone wants to get out of the project, your programming preferences and abilities. Since part of my responsibilities will be assigning tasks to others, I'd like to get a feel for the team, so I don't offend anyone with giving them lots of remedial tasks, and like wise, not overwhelming others with things there not ready for yet. Thanks for your time. - Ronnie howell 05...@ac... |
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From: Mikael B. <uzu...@ho...> - 2003-03-08 11:48:23
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If anyone got confused with the development branches here's the reason why I choose them. I have developed software this way for many years. It's very effective and people that don't want to work with the hard part and only work with for example the UI, never have to look at the other code. Now lets see. As the Branch Leader for the Core branch I've choosen Ronnie Howell (05...@ac...). Ronnie is only in a few small ways different from the others in that branch. He has to know more or less EVERYTHING that is going on in the development of whatever the team are working on. He is also the one responsible for one mojor thing: The Core Structures. The structures that keeps the entire 3d environment in the memory. How he want's to develope these are up to him self. I assume he could need some help from the others in the team. The rest of you use your imagination and send emails to this email list ( blu...@li... ) to ensure yourself that no one else is working on the same thing. Myself I'm working on getting the viewports to work properly. And at the same time rewite the pre_everything code a bit. Some people have asked me why I choosed GTK+ instead of QT or wxWindow. The reaseons are simple: QT is developed by a company, it's not entierly free in any way! wxWindow is damned much harder to use than GTK+! Anyone who thinks they have a good idea about the layout of BlueSphere. Write something about it and make a "fake" screen shot, but remember to keep it professional. This is the last newsletter posted to everyone who replied to my post at NeHe. If you want to keep getting these newsletters please sign up for this mailing list: blu...@li... That's everything for now. Do whatever you want!... that's what freedom is all about. //Mikael Brorsson //Project Leader / Programmer / Graphical Artist @ Element Studios _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail |
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From: Phillip M. <pm...@di...> - 2003-03-05 22:47:58
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I wrote the majority of Aztec, and I'm not familiar with the range tree? What are you referring to specifically? I think you may be referring to the tree structure used to keep track of all the parent/child relationships between everything. I wouldn't be using that as a reference for anything useful, its messy and very yucky :) Beore deciding on data structures and what not, should define as well as you can what they are going to be used for. Is bluesphere going to be: * A modelling only tool * Have animation as well * Edit only triangles, or quds, or general polyogns? * Will there be any heirarchy in the scene, i.e Can objects be child of other objects, so when you transform the parent, the children do the same. They all change howt he data should be stored. For example, if it was a tool which could edit n-sided polygons, having an array of vertices, and another array of polygons which contains the list of vertices may not be the best options. Also, if there is animation or not, will change how the points themselvers are stored (since animation data will have to be stored as well) Phil http://sourceforge.net/projects/aztec > -----Original Message----- > From: blu...@li... > [mailto:blu...@li...] > On Behalf Of ars...@bt... > Sent: Wednesday, 5 March 2003 11:12 PM > To: blu...@li... > Subject: [Bluesphere3d-developers] Design Discussion > > > Hi, > Before we do much more with the project, we had better > discuss how we aim to have bluepshere store the model data to > be worked with in memory. Personally, I have no clue about > things like this, but was thinking from my amateurish > perspective that maybe holding things in STL vectors would be > handy. I suppose, however, that it could become very > inefficient to have to loop through large numbers of vertices > in large models for selections, etc. I've had an extremely > brief glance at the sources of Aztec3D - another OSS 3D app > here at sourceforge, and they seem to be using something > called a range tree, but I've never really heard of that > before - . Have any of you come into contact with that > method, and do you think they'd be any help? Sorry for > making such an abstract post, but this is probably something > we need to discuss. > > Regards, > > John > > P.S. Here is some of the RangeTree code for anyone, who, like m > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Bluesphere3d-developers mailing list > Blu...@li... > https://lists.sourceforge.net/lists/listinfo/bluesphere3d-developers > |
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From: <ars...@bt...> - 2003-03-05 13:12:29
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Hi, Before we do much more with the project, we had better discuss how we aim to have bluepshere store the model data to be worked with in memory. Personally, I have no clue about things like this, but was thinking from my amateurish perspective that maybe holding things in STL vectors would be handy. I suppose, however, that it could become very inefficient to have to loop through large numbers of vertices in large models for selections, etc. I've had an extremely brief glance at the sources of Aztec3D - another OSS 3D app here at sourceforge, and they seem to be using something called a range tree, but I've never really heard of that before - . Have any of you come into contact with that method, and do you think they'd be any help? Sorry for making such an abstract post, but this is probably something we need to discuss. Regards, John P.S. Here is some of the RangeTree code for anyone, who, like m |
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From: Jacob P. <st...@ap...> - 2003-03-04 19:03:19
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How come that when I installed gtkglext-0.7 it put so-files in /usr/local/lib named like libgdkglext and not with gtk in its name. Should it be like this? The bluesphere binary requests a lib with gtk in its name. ------------------------------------------------- This mail sent through IMP: http://horde.org/imp/ |
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From: Phillip M. <pm...@di...> - 2003-03-01 10:03:13
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It seems the SourceForge.net list servers have been having some problems over the past week or so, so here is another test email to see if it works this time, and actually archives it. http://sourceforge.net/docman/display_doc.php?docid=2352&group_id=1#mail inglists Outlines the problems, in case you were wondering. Phil A curious sourceforge user. |
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From: Phillip M. <pm...@di...> - 2003-02-28 02:36:23
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... Just to see if it is working. Phil Martin https://sourceforge.net/projects/aztec |
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From: Mikael B. <uzu...@ho...> - 2003-02-27 13:02:48
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Well things started out really nice! Approximately 20 people replied to me and said that they were interested in helping me out with the development. I'm thankful for every single one that are willing to devote some of their time to this software. To simplify everything for myself as much as possible I have created a mailing list at sourceforge. http://lists.sourceforge.net/lists/listinfo/bluesphere3d-developers With exception to this newsletter and the next one, every forthcoming newsletter will ONLY be sent to the people registered at that list. So if you want the newsletter... sign up! Now everyone still interested in helping me out with the development of this project please send me a mail containing this and only this information: (I knew that some of you already have said that you are in... But I need the info in this specific way... easier for me so to speak) //////////////////////////////////////////////////////////////// Subject: Confirmation of Developer Access Name: <you full name> Development Branch: <see bellow> Sourceforge User:<registering with sourceforge gives you a user name, this user name is required for me to be able to add you to the BlueSphere project at sourceforge> /////////////////////////////////////////////////////////////// Explanation of Development Branches Interface Branch: The team that takes care of the look and feel of BlueSphere, (The only branch were a graphical artist fits in). Programmers requires knowledge in GTK+. (Don't worry it's EASY to learn). Core Structure Branch: This team is the one taking care of all the major hard programming stuff. Everything from structural layout of the world model classes (yes C++), to the writing of the core itself. Script(kiddie) Branch: This team takes care of the script language integrated with BlueSphere to ease the development of simple and in some way advanced features like import / export, multi-rename tools and so on... Tool Branch: The team in this branch are the one taking care of the functionality of the tools in BlueSphere. Their job is similar to the Core Structure teams, except that this job is more theoretical than the Core teams. The Tool team ask the question Will this tool work, and is in functional? while the Core team ask questions like How do we apply the modifier, written by the Tool team, onto a 3d model?. Think that is all... If by some reason you got this mail and you don't want to participate in this project... please tell me so and I shall remove you from the list of people that will receive further information. To correct any possible misunderstandings concerning the game company I also am a project leader for. BlueSphere is in no way developed in association with that company. BlueSphere was originally my own project, and shall therefor only be associated with the people developing it... all of you so to speak! //Mikael Brorsson //Project Leader / Programmer / Graphical Artist @ Element Studios _________________________________________________________________ Protect your PC - get McAfee.com VirusScan Online http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 |
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From: Mikael B. <uzu...@ho...> - 2003-02-27 10:50:16
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Nothing here! _________________________________________________________________ The new MSN 8: smart spam protection and 2 months FREE* http://join.msn.com/?page=features/junkmail |