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File Date Author Commit
 data 2010-07-20 dragonax [r77] corpse sprite
 BF.dev 2010-05-27 dragonax [r56]
 Sprite-0002.png 2010-05-17 dragonax [r25] Crazy legs
 Sprite-0003.png 2010-05-17 dragonax [r25] Crazy legs
 Sprite-0004.png 2010-05-17 dragonax [r25] Crazy legs
 actionthing.cpp 2010-04-24 dragonax [r19]
 blaster.cpp 2010-07-22 dragonax [r89] uses level4data now... realised there is a lot ...
 blaster.h 2010-07-20 dragonax [r76] Dying might work now... untested though...
 blood1.png 2010-05-25 dragonax [r40] blood sprites
 blood2.png 2010-05-25 dragonax [r40] blood sprites
 blood3.png 2010-05-25 dragonax [r40] blood sprites
 build.sh 2010-05-19 dragonax [r33] Demonstration of Ray concept
 distrib_test_zip 2010-07-22 dragonax [r90]
 editor.py 2010-07-23 dragonax [r91] An interesting experiment with qt4
 extra.cpp 2010-06-02 dragonax [r69] Shooting works with ray sprites. Still need to ...
 extra.h 2010-06-02 dragonax [r69] Shooting works with ray sprites. Still need to ...
 input.cpp 2010-04-21 dragonax [r12] Now the input driver actually works thanks to s...
 input.h 2010-04-21 dragonax [r12] Now the input driver actually works thanks to s...
 jack.png 2010-04-22 dragonax [r15]
 level.py 2010-07-23 dragonax [r91] An interesting experiment with qt4
 level3data.h 2010-07-22 dragonax [r88] Fixed the seg fault... it was a hardcoded limit...
 level4data.h 2010-07-22 dragonax [r89] uses level4data now... realised there is a lot ...
 objects.h 2010-07-22 dragonax [r82] sideways shoot
 run 2010-07-21 dragonax [r80] Rearranged findOverlap. Baddie Bump might work ...
 secret.plan 2010-05-26 dragonax [r48]
 sprite1.png 2010-03-09 dragonax [r5] some 20x20 example tile sprites.
 sprite2.png 2010-03-09 dragonax [r5] some 20x20 example tile sprites.
 sprite3.png 2010-03-09 dragonax [r5] some 20x20 example tile sprites.
 todo.list 2010-04-22 dragonax [r17]