bltUnixDnd.c:1251]: (style) Same expression on both sides of '&&'
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ghowlett
Source code is
if ((tokenPtr->tkwin != NULL) && (tokenPtr->tkwin != NULL) &&
!(tokenPtr->flags & TOKEN_REDRAW)) {
Maybe better code
if ((tokenPtr->tkwin != NULL) && (tokenPtr->tkwin[0] != NULL) &&
!(tokenPtr->flags & TOKEN_REDRAW)) {