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File Date Author Commit
 data 2008-12-20 ginkgo [r15] + Fixed segfault in Arch 64.
 external 2010-06-08 ginkgo [r21] Fixed deprecated FTGL includes.
 levels 2010-08-23 ginkgo [r25] Improved labyrinth generation script.
 msvc 2008-05-15 ginkgo [r12] + Fixed some problems with the Win32 build.
 shaders 2010-06-10 ginkgo [r23] Added a simple python API for generating Blocks...
 source 2010-06-13 ginkgo [r24] Implemented labyrinth level-generator.
 tools 2010-08-23 ginkgo [r25] Improved labyrinth generation script.
 COPYING 2007-10-15 ginkgo [r5] + Added x86_64 support in SConstruct. (Blocks s...
 INSTALL 2010-06-13 ginkgo [r24] Implemented labyrinth level-generator.
 README 2008-05-22 ginkgo [r14] + Modified Moues+Keyboard controls
 SConstruct 2010-06-10 ginkgo [r23] Added a simple python API for generating Blocks...
 config.xml 2010-06-13 ginkgo [r24] Implemented labyrinth level-generator.

Read Me

*** CONTACT ***

	Thomas Weber - ginkgo@users.sourceforge.net

*** HARDWARE/SOFTWARE REQUIREMENTS ***

Blocks needs a modern nVidia GPU to work properly. (>= geForce 6800)

Ati/AMD support should be possible, but we did not have any opportunity to
debug Blocks with an Ati/AMD graphics accelerator.
I think, that I have removed most of the nVidia-Only stuff. I think, that
the remaining problems are due to implementation differences in GLSL.
If you have a modern Radeon (>= x700), know a bit about C/C++ programming,
and want to help getting Blocks going on Radeons, please contact us. 

*** CONTROLS ***

There are two input methods:

	* Controller
	* Mouse & Keyboard

The optimal input-device for Blocks is an analog gamepad.

At the moment, only the Microsoft XBOX 360 Controller was tested.
If you have a gamepad, that does not work with the game, please 
contact us. We might be able to help you.

Controller:

	* Left joystick: 	Run
	* Right joystick:	Move camera
	* A:			Jump (also select in menues)
	* B:			Grab block (You have to keep B pressed)
	* Left joystick + B:	Push/Pull block
	* Start:		Pause game
	* ESC:			Quit game


Mouse & Keyboard:

	* WASD:			Run
	* Move mouse:		Move camera
	* SPACE:		Jump (also select in menues)
	* Left mouse button:	Grab block (You have to keep the button pressed)
	* WASD + LMB:		Push/Pull grabbed block
	* Enter:		Pause game
	* ESC:			Quit game