Blocks game Code
Brought to you by:
ginkgo,
herrjohann
File | Date | Author | Commit |
---|---|---|---|
data | 2008-12-20 | ginkgo | [r15] + Fixed segfault in Arch 64. |
external | 2010-06-08 | ginkgo | [r21] Fixed deprecated FTGL includes. |
levels | 2010-08-23 | ginkgo | [r25] Improved labyrinth generation script. |
msvc | 2008-05-15 | ginkgo | [r12] + Fixed some problems with the Win32 build. |
shaders | 2010-06-10 | ginkgo | [r23] Added a simple python API for generating Blocks... |
source | 2010-06-13 | ginkgo | [r24] Implemented labyrinth level-generator. |
tools | 2010-08-23 | ginkgo | [r25] Improved labyrinth generation script. |
COPYING | 2007-10-15 | ginkgo | [r5] + Added x86_64 support in SConstruct. (Blocks s... |
INSTALL | 2010-06-13 | ginkgo | [r24] Implemented labyrinth level-generator. |
README | 2008-05-22 | ginkgo | [r14] + Modified Moues+Keyboard controls |
SConstruct | 2010-06-10 | ginkgo | [r23] Added a simple python API for generating Blocks... |
config.xml | 2010-06-13 | ginkgo | [r24] Implemented labyrinth level-generator. |
*** CONTACT *** Thomas Weber - ginkgo@users.sourceforge.net *** HARDWARE/SOFTWARE REQUIREMENTS *** Blocks needs a modern nVidia GPU to work properly. (>= geForce 6800) Ati/AMD support should be possible, but we did not have any opportunity to debug Blocks with an Ati/AMD graphics accelerator. I think, that I have removed most of the nVidia-Only stuff. I think, that the remaining problems are due to implementation differences in GLSL. If you have a modern Radeon (>= x700), know a bit about C/C++ programming, and want to help getting Blocks going on Radeons, please contact us. *** CONTROLS *** There are two input methods: * Controller * Mouse & Keyboard The optimal input-device for Blocks is an analog gamepad. At the moment, only the Microsoft XBOX 360 Controller was tested. If you have a gamepad, that does not work with the game, please contact us. We might be able to help you. Controller: * Left joystick: Run * Right joystick: Move camera * A: Jump (also select in menues) * B: Grab block (You have to keep B pressed) * Left joystick + B: Push/Pull block * Start: Pause game * ESC: Quit game Mouse & Keyboard: * WASD: Run * Move mouse: Move camera * SPACE: Jump (also select in menues) * Left mouse button: Grab block (You have to keep the button pressed) * WASD + LMB: Push/Pull grabbed block * Enter: Pause game * ESC: Quit game